HELP Mobs Status Variable

11/03/2014 21:14 akeness#1
Hi guys,

Is there a flag variable of any mobs when its alive or dead?

Thanks in advance.
11/04/2014 02:05 sominus#2
Just nameds mobs (AKA Bosses), you can check in PS_Gamelog.dbo.ActionLog if someone killed a boss, and the datetime he killed it, then calculate (with the boss respawn time), if the boss is alive (already respawned) or not.
The boss name has to be unique.

I never did it (I dont think every player should know then a boss will respawn, ppl become lazy that way). But I think that should be more or less how to do it.
11/04/2014 06:20 akeness#3
Quote:
Originally Posted by sominus View Post
Just nameds mobs (AKA Bosses), you can check in PS_Gamelog.dbo.ActionLog if someone killed a boss, and the datetime he killed it, then calculate (with the boss respawn time), if the boss is alive (already respawned) or not.
The boss name has to be unique.

I never did it (I dont think every player should know then a boss will respawn, ppl become lazy that way). But I think that should be more or less how to do it.
Thank you so much for the quick reply.

I figure out already about the death time and add certain hrs for the expected respawn +1hr or -1hr. What I want to achieve is on server reset, any variables of the mobsID will change?

Regards
11/04/2014 20:44 sominus#4
The MobID field is an unique identifier number for each mob (an ID), they never change unless you manually change them. And they must match the ID in monster.SData.

When you reset the server, every mob/boss will 'reborn'. (so any countdown you make, will have to reset to zero)