i'm about to start writing a new server from scratch (going to release source code), also would be on current patch to get it to replace trinity shitty edits
so i was wondering if there is a new technology or techniques out there that anyone would like to share/discuss
i've always rushed or even skipped code architecture which leads to bad design (one time was fatal) so im taking my time on this one
any better database system than mysql with nhib ? or what about flat db with or without binary or xml serializing objects maybe ?
any better socket system than the async. one that everyone uses ?
should i use lazy loading for heavy parts ?
what about a phyton or even db scripts for npcs and others ?
what about tq binary db style with actions ?
what you think of the performance of dmap handler solutions that been released ? tiny maps maybe?
i think you know where this is going (i throw couple of questions we all ask at some point but you may talk about anything in general about private servers development techniques and technologies ), please keep ideas and discussion coming, and lets keep it clean
just put in mind that complexity doesn't matter to me as much as performance does
so i was wondering if there is a new technology or techniques out there that anyone would like to share/discuss
i've always rushed or even skipped code architecture which leads to bad design (one time was fatal) so im taking my time on this one
any better database system than mysql with nhib ? or what about flat db with or without binary or xml serializing objects maybe ?
any better socket system than the async. one that everyone uses ?
should i use lazy loading for heavy parts ?
what about a phyton or even db scripts for npcs and others ?
what about tq binary db style with actions ?
what you think of the performance of dmap handler solutions that been released ? tiny maps maybe?
i think you know where this is going (i throw couple of questions we all ask at some point but you may talk about anything in general about private servers development techniques and technologies ), please keep ideas and discussion coming, and lets keep it clean
just put in mind that complexity doesn't matter to me as much as performance does