Press thanks and I hope you enjoy.
In Client.cs add:
In Client.cs add:
Quote:
if (Splitter[0] == "/revive")
{
MyChar.CurHP = MyChar.MaxHP;
MyChar.Alive = true;
MyChar.MyClient.SendPacket(General.MyPackets.Statu s1(MyChar.UID, 0));
MyChar.MyClient.SendPacket(General.MyPackets.Statu s3(MyChar.UID));
MyChar.MyClient.SendPacket(General.MyPackets.Vital (MyChar.UID, 26, MyChar.GetStat()));
MyChar.MyClient.SendPacket(General.MyPackets.Chara cterInfo(MyChar));
MyChar.SendEquips(false);
MyChar.BlueName = false;
MyChar.MyClient.SendPacket(General.MyPackets.Vital (MyChar.UID, 26, MyChar.GetStat()));
MyChar.Stamina = 100;
MyChar.MyClient.SendPacket(General.MyPackets.Vital (MyChar.UID, 9, MyChar.Stamina));
MyChar.MyClient.SendPacket(General.MyPackets.Strin g(MyChar.UID, 10, "born3"));
World.UpdateSpawn(MyChar);
}