Guys i did every thing to make proxy paradise hunt in conquer i replaced old packets with new n everything it works but
no entity spawn when jump
the jump packet (to server)
and to client
attack packet
maybe can someone tell me if theres something wrong to i fix it :((
no entity spawn when jump
the jump packet (to server)
Code:
byte[] Buffer = new byte[8 + 38];
ReadWrite.WriteUInt16((ushort)(Buffer.Length - 8), 0, Buffer);
ReadWrite.WriteUInt16((ushort)10010, 2, Buffer);
ReadWrite.WriteUInt32(role.UID, 4, Buffer);
ReadWrite.WriteUInt16(ToX, 8, Buffer);
ReadWrite.WriteUInt16(ToY, 10, Buffer);
ReadWrite.WriteUInt16(role.X, 24, Buffer);
ReadWrite.WriteUInt16(role.Y, 26, Buffer);
ReadWrite.WriteUInt32((uint)Environment.TickCount, 16, Buffer);
ReadWrite.WriteUInt32(0xffffffff, 32, Buffer);
ReadWrite.WriteUInt16(jumptype, 20, Buffer);//137 156
ReadWrite.WriteUInt16(3, 30, Buffer);
ReadWrite.WriteString("TQClient", Buffer.Length - 8, Buffer);
role.SendToServer(Buffer);
Code:
byte[] _Buffer = new byte[32];
ReadWrite.WriteUInt16(24, 0, _Buffer);
ReadWrite.WriteUInt16(1114, 2, _Buffer);
ReadWrite.WriteUInt16(2, 4, _Buffer);
ReadWrite.WriteUInt16(ToX, 6, _Buffer);
ReadWrite.WriteUInt16(ToY, 8, _Buffer);
ReadWrite.WriteUInt16(1, 12, _Buffer);
ReadWrite.WriteUInt32(role.UID, 16, _Buffer);
ReadWrite.WriteString("TQServer", _Buffer.Length - 8, _Buffer);
role.SendToClient(_Buffer);
Code:
byte[] packet = new byte[48];
ReadWrite.WriteUInt16(0x28, 0, packet);
ReadWrite.WriteUInt16(0x3fe, 2, packet);
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(role.UID, 8, packet);
ReadWrite.WriteUInt32(mob.UID, 12, packet);
ReadWrite.WriteUInt16(role.X, 16, packet);
ReadWrite.WriteUInt16(role.Y, 18, packet);
packet[20] = attacktype;
ReadWrite.WriteUInt32(0xffffffff, 24, packet);
ReadWrite.WriteString("TQClient", packet.Length - 8, packet);
role.SendToServer(packet);