Code:
MaFl_Is
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Sprotect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //AProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //XProtect
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Reversion
AddShopItem( 0, II_SYS_SYS_SCR_SOKCHANG ); // Element Change
AddShopItem( 0, II_SYS_SYS_SCR_AMPES ); //Scroll of Experience
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Level Down Low
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Level Down High
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill 15
AddShopItem( 0, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
AddShopItem( 0, II_SYS_SYS_SCR_BLESSEDNESS ); //Blessing of Goddess
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE ); //Restat
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat STR
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat DEX
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat STA
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat INT
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Blessing
AddShopItem( 0, II_CHR_SYS_SCR_SHOUTFULL15 ); //FullShout 15
AddShopItem( 0, II_SYS_TICKET_CISLAND01 ); // Koralleninsel 1 Tag
AddShopItem( 0, II_SYS_TICKET_KEBARAS01 ); // Azria Ticket 7
AddShopItem( 0, II_SYS_TICKET_KEBARAS02 ); // Azria Ticket 15
AddShopItem( 0, II_SYS_TICKET_GUILDHOUSE_COMEBACK01 ); // Scroll of Guild Return
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); // Item Transy A
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); // Item Transy B
AddShopItem( 1, II_CHR_FOO_COO_REMANTIS );
AddShopItem( 1, II_GEN_FOO_COO_DDUKGUKSWEET );
AddShopItem( 1, II_CHR_SYS_SCR_ACTIVITION );
AddShopItem( 1, II_CHR_REF_REF_HOLD );
AddShopItem( 1, II_CHR_POT_DRI_VITALX );
AddShopItem( 1, II_CHR_FOO_COO_GRILLEDEEL );
AddShopItem( 1, II_SYS_SYS_EVE_GINGERBRADE01 );
AddShopItem( 1, II_SYS_SYS_EVE_CHOCOLATE08 );
AddShopItem( 1, II_CHR_SYS_SCR_UPCUTSTONE );
AddShopItem( 1, II_SYS_SYS_EVE_CHRISTMASCAKE01 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT01 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT02 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT03 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT04 );
AddShopItem( 1, II_SYS_SYS_EVE_FLOWERPOT05 );
AddShopItem( 1, II_SYS_SYS_EVE_FLY01 );
AddShopItem( 1, II_SYS_SYS_EVE_FOR01 );
AddShopItem( 1, II_SYS_SYS_EVE_FUN01 );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECEF );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECEI );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECET );
AddShopItem( 1, II_SYS_SYS_EVE_FITAPIECEA );
AddShopItem( 1, II_SYS_SYS_SCR_SCUD );
AddShopItem( 1, II_SYS_SYS_SCR_VELOCIJUMP );
AddShopItem( 1, II_SYS_SYS_SCR_ICEMOVESPEED );
AddShopItem( 1, II_SYS_SYS_SCR_ICEJUMP );
AddShopItem( 1, II_SYS_SYS_SCR_ICEATKSPEED );
AddShopItem( 1, II_SYS_SYS_EVE_STATUE01 );
AddShopItem( 1, II_SYS_SYS_EVE_OCTOPUS01 );
AddShopItem( 1, II_SYS_SYS_EVE_CORN01 );
AddShopItem( 1, II_SYS_SYS_EVE_GREENPEAS01 );
AddShopItem( 1, II_SYS_SYS_EVE_SALT01 );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYVIOLET );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYBLUE );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYGREEN );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYRED );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYBLUESKY );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYPINK );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYWHITE );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYGRAY );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYORANGE );
AddShopItem( 1, II_SYS_SYS_SCR_COTTONCANDYYELLOW );
AddShopItem( 2, II_SYS_SYS_SCR_PET_LIFE ); // Pet Energy
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MISTAKE ); // Mistake of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MIRACLE ); // Miracle of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_NAMING ); // Pet Name Change
AddShopItem( 2, II_SYS_SYS_VIS_KEY01 ); // Buff Slot Release
AddShopItem( 2, II_SYS_SYS_SCR_PET_MAGIC ); //Buff Pet Transy
AddShopItem( 2, II_PET_DOG1 ); //Doggy
AddShopItem( 2, II_PET_CAT1 ); //Kitty
AddShopItem( 2, II_PET_SOCCERBALL ); //Soccerball
AddShopItem( 2, II_PET_HAMBURGER ); //Hamburger
AddShopItem( 2, II_PET_FROG ); //Frog
AddShopItem( 2, II_PET_COBRA ); //Cobra
AddShopItem( 2, II_PET_IGUANA ); //Iguana
AddShopItem( 2, II_PET_PENGUIN ); //Penguin
AddShopItem( 2, II_PET_COLABEAR ); //Colabear
AddShopItem( 2, II_PET_CHICKEN ); //Chicken
AddShopItem( 2, II_PET_COW ); //Cow
AddShopItem( 2, II_PET_DOG2 ); //Beagle
AddShopItem( 2, II_PET_DRAGON ); //Dragon
AddShopItem( 2, II_PET_HAMSTER ); //Hamster
AddShopItem( 2, II_PET_HORSE ); //Horse
AddShopItem( 2, II_PET_MONKEY ); //Monkey
AddShopItem( 2, II_PET_PIG ); //Pig
AddShopItem( 2, II_PET_RABBIT ); //Rabbit
AddShopItem( 2, II_PET_SHEEP ); //Sheep
AddShopItem( 2, II_PET_TIGER ); //Tiger
AddShopItem( 2, II_PET_CARDPUPPET1 ); //Cardpuppet
AddShopItem( 2, II_PET_MIA1 ); //Mia
AddShopItem( 2, II_PET_DRAGON1 ); //Dragon
AddShopItem( 2, II_PET_YETI ); //Yeti
AddShopItem( 2, II_PET_DESERTFOX ); //Desertfox
AddShopItem( 2, II_PET_BANG1 ); //Bang
AddShopItem( 2, II_PET_ROBOT ); //Robot
AddShopItem( 2, II_PET_WRONGKOALA ); //Dr.Koatson
AddShopItem( 2, II_PET_RICAN); //Buffpet Lycan
AddShopItem( 3, II_SYS_VIS_LV1_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV1_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DEX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_INT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_STA ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_DMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPELLRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLOMELEE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_BLRANGE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRITICAL ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_CRIBONUS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_SPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HITRATE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKSPEED ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ATKPOWER ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADJDEF ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_ADDMAGIC ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_PARRY ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_HPMAX ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_KILLHP ); // Beads
AddShopItem( 3, II_SYS_VIS_LV2_MONSTERDMG ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_WARRIOR ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_KNIGHT ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_BUBBLE ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_IBLIS ); // Beads
AddShopItem( 3, II_SYS_VIS_LV3_SHADE ); // Beads
SetImage
(
IDS_CHARACTER_INC_000064
);
m_szDialog= "MaFl_Is.txt";
}
SetName
(
IDS_CHARACTER_INC_000065
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000927
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000928
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000929
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_000930
);
}