put this in Database , class MonsterInformation , public void Drop
to drop DBs and Mets xD
Quote:
if (Owner.MapID == 1002 && Kernel.PercentSuccess(0.1) && Owner.Level <= 70)
{
uint Uid = 0;
byte type = (byte)Kernel.Random.Next(1, 255);
switch (type)
{
case 1: Uid = 729536; break;
case 2: Uid = 1088000; break;
}
if (Uid != 0)
{
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)Kernel.Ran dom.Next(4, 8);
floorItem.Item.ID = Uid;
floorItem.Item.MaximDurability = 65355;
floorItem.Item.MobDropped = true;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = Uid;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
|
can change
PercentSuccess and byte type = Kernel.Random.Next(1, 500);
to make it easy or hard xD