Pointers for 2Moons

09/30/2009 04:26 6Drako9#1
hey guys
Ive been trying to find the bace of pointers (mainly X and Y coords)

but every time I try to find a bace pointer... I find one (lets say with offset X to the desired address)
but since the pointer location is dynamic... I have to find the pointer of the pointer (with offset Y to the first) and so I keep getting a huge link of addresses pointing to each other with no end

I do have other methods (using ASM scripts) but I see them as kind of a quickfix
so I want to know why its so hard to track down bace pointers and if there is any way to find them.




======this is so you know my method of finding them
Scan for the address you know... (GET THE ADDRESS)
then I go rightclick/find what accesses this address...
then I get some code sections that use the address so I double click them to find the value in the register [ebx+X] (in other words I find the value in ebx and SEARCH it on the CE main window
and then I have my pointer and the offset X


this is fking hard to explain without showing
so for the people who have no idea wtf im talking about, ummm you should so, find out lol.
09/30/2009 06:26 D3kar0n#2
you should post your problem to ce forum, more experts there.
09/30/2009 10:22 Zombe#3
Or, you could use CE's built-in pointer scanner to get the multi-level pointer... :rolleyes:

======this is so you know my method of finding them
Scan for the address you know... (GET THE ADDRESS)
then I go rightclick/pointer scan for this adress...
then I click default, because injected sometimes crashes the program + it is easier to add the pointer to the code table.
then I click ok.
then I get some pointers that use the address so I double click them to add them to the main address window.

this is fking easy to explain without showing. If the one I am showing to is not a total newb, like 98% of people here.
10/01/2009 08:40 6Drako9#4
oh does that really work?
I always had the impression that the built in pointer scanner was crap.
well the reason was because it never worked for me on the last game I tried it.
10/01/2009 13:54 Zombe#5
Quote:
Originally Posted by 6Drako9 View Post
oh does that really work?
I always had the impression that the built in pointer scanner was crap.
well the reason was because it never worked for me on the last game I tried it.
Just don't use the injected scan, it sometimes crashes the game + you can't add the addresses by doubleclicking them :( Would be great if they fixed it in CE 5.6 ;)
Oh, and I sometimes get like 50k pointers, so I just have to re-scan once or a few times. You know, just like finding the address.