Project will not be released here. I'm done putting up with this shit.
Beta testing will only be available for private members.
Hey everyone,
As most of you know, I usually have two ongoing projects: a main project and a side project. A day ago, I completed my side project in designing a bot that would pass though TQ's antibot undetected. In its place, I decided that I would reattempt my Architect project for community use and for my portfolio.
As I've said before, it seems that most programmers here go through a stage where they want to create a fully functional map editor. I have definitely gone through that stage and I did start my own editor once upon a time, but I was quickly overwhelmed by college classes and multiple projects. Since then, I have lost the project. Looking back at similar projects posted here, it seems that they have all fallen under the same fate.
With my bot project completed, I'm shifting my side focus to an old project of mine called Architect. As I've stated before, the tool will not, I repeat, not be a fully visual map editor like you've seen under development by other programmers. It's a much simpler editor - same functionality, just not completely visual. This will allow me to get the tool done quickly and in more manageable parts. The tool will allow the user to modify and create data maps. Aimed features are: modifying tile information (elevation, accessibility, and surface type), scenery management (bridges and such), portal management, cover management (fences, animations, and such), sound management, puzzle management (background editing), etc.
The final design for the project uses a graphical user interface (GUI) written in C# using Windows Presentation Foundation (WPF). It saves your GUI configuration to the Windows registry (hooray) so that you don't have to keep finding your map projects and such. Here's a picture of the tool from day 1 of the new development (revision 2):
[Only registered and activated users can see links. Click Here To Register...]
You may notice that the tool looks radically different than the previous version, and that's because I've created a completely new window for it. I plan to redesign how the user will interact with the map being edited. Regarding the testing of the tool, I will be opening a public technology preview as soon as basic project management features are programmed. Feedback is welcome at any time (reason for this thread), so if you want me to address anything special with the tool, leave me a comment. Thanks.
Kind Regards,
Spirited
Beta testing will only be available for private members.
Hey everyone,
As most of you know, I usually have two ongoing projects: a main project and a side project. A day ago, I completed my side project in designing a bot that would pass though TQ's antibot undetected. In its place, I decided that I would reattempt my Architect project for community use and for my portfolio.
As I've said before, it seems that most programmers here go through a stage where they want to create a fully functional map editor. I have definitely gone through that stage and I did start my own editor once upon a time, but I was quickly overwhelmed by college classes and multiple projects. Since then, I have lost the project. Looking back at similar projects posted here, it seems that they have all fallen under the same fate.
With my bot project completed, I'm shifting my side focus to an old project of mine called Architect. As I've stated before, the tool will not, I repeat, not be a fully visual map editor like you've seen under development by other programmers. It's a much simpler editor - same functionality, just not completely visual. This will allow me to get the tool done quickly and in more manageable parts. The tool will allow the user to modify and create data maps. Aimed features are: modifying tile information (elevation, accessibility, and surface type), scenery management (bridges and such), portal management, cover management (fences, animations, and such), sound management, puzzle management (background editing), etc.
The final design for the project uses a graphical user interface (GUI) written in C# using Windows Presentation Foundation (WPF). It saves your GUI configuration to the Windows registry (hooray) so that you don't have to keep finding your map projects and such. Here's a picture of the tool from day 1 of the new development (revision 2):
[Only registered and activated users can see links. Click Here To Register...]
You may notice that the tool looks radically different than the previous version, and that's because I've created a completely new window for it. I plan to redesign how the user will interact with the map being edited. Regarding the testing of the tool, I will be opening a public technology preview as soon as basic project management features are programmed. Feedback is welcome at any time (reason for this thread), so if you want me to address anything special with the tool, leave me a comment. Thanks.
Kind Regards,
Spirited