Its ready In-Orbit Emulator was now released
You need to use In_Orbit CMS for use this Emulator
[Only registered and activated users can see links. Click Here To Register...]
You need to use In_Orbit CMS for use this Emulator
[Only registered and activated users can see links. Click Here To Register...]
EQUIPEMENT SYSTEM NOT ADDED
|
[Only registered and activated users can see links. Click Here To Register...]
Copyright statement: [Only registered and activated users can see links. Click Here To Register...] PHP Code:
Best Regards Dr-Batcher
08/09/2014 23:10
Toxicsnacht#2
Sorry but dont work, stopped after message -> loaded 117ships. Have done all things ( new db and in-orbit cms)
08/09/2014 23:14
SYSTEMEWAR#3
look into Map table
08/09/2014 23:15
Toxicsnacht#4
what map table? more informations please
08/09/2014 23:21
Luffa#5
This issue is is solved by deleting some of the maps in the table. [Only registered and activated users can see links. Click Here To Register...] When it comes to the official part. I will recognize that this can be used to in-orbit. Best Regards Bau
08/09/2014 23:58
quinster08#6
Very nice job. Only the cool thing from in-orbit is the equipment, and equipment is not working. But still good job.
08/10/2014 00:06
Moonsteroid#7
From the Features that was listet : Good Job Guys!
I'm happy to know that i can host soon my own DarkOrbit Private server ;) And I hope you will make the equipment too :) Greeting IGnoXX
08/10/2014 00:21
cryz35#8
Sorry but your code hurts my eyes..Especially the newuser part :(
Thanks for sharing anyways.
08/10/2014 00:26
SYSTEMEWAR#9
haha !!
In all thread for Emulator i see critic. So upload your own emulator for community ;) But if you can go create constructive critic. And my code work nice.
08/10/2014 08:32
«Ice.Shock™#10
Let me remind you for 1 thing in life, if you want something good you must pay for it. And also he released PHP emulator that is still a lot of work.
08/10/2014 11:13
th0rex#11
Ok so you want constructive critic ?
Here we go. So first off just follow one rule: One class/enum per file. Filename = Classname. Would make things more clear. Document your things. There are nearly no comments at all. When there is stuff commented it's just stupid like this: Code:
NewConnected(); // Check If New Connected Stay to one naming convention. Use given functions from dictionarys. Code:
if (Core.Config.Users.ContainsKey(userId))
{
name = Core.Config.Users[userId].GetUser().Name;
userConfig = Core.Config.Users[userId].GetUser().Settings;
mapId = Core.Config.Users[userId].GetUser().MapId;
shipId = Core.Config.Users[userId].GetUser().ShipId;
factionId = Core.Config.Users[userId].GetUser().FactionId;
x = Core.Config.Users[userId].GetUser().X;
xz = Core.Config.Users[userId].GetUser().XZ;
y = Core.Config.Users[userId].GetUser().Y;
yz = Core.Config.Users[userId].GetUser().YZ;
toX = Core.Config.Users[userId].GetUser().ToX;
toY = Core.Config.Users[userId].GetUser().ToY;
//... much more of such shit
Code:
Conn value;
if (Core.Config.Users.TryGetValue(userId, out value))
{
name = value.GetUser().Name;
userConfig = value.GetUser().Settings;
mapId = value.GetUser().MapId;
shipId = value.GetUser().ShipId;
factionId = value.GetUser().FactionId;
x = value.GetUser().X;
xz = value.GetUser().XZ;
y = value.GetUser().Y;
yz = value.GetUser().YZ;
toX = value.GetUser().ToX;
toY = value.GetUser().ToY;
Write wrappers around the raw strings used in packets. Will be cleaner. I could have gone into depth with every single of that suggestions but I will not because I have better things to do. Just remember those things when programming. I just wanted to say that I think it is a shame that this is the official emulator for such an great cms.
08/10/2014 11:48
SYSTEMEWAR#12
Thanks. not thanks ^^ I'm a beginner so i think this comment was better than oh you hurt my eyes And i try to upload new release better for your eyes :) Best Regards Dr-Batcher
08/10/2014 12:23
nckrnckr#13
[Only registered and activated users can see links. Click Here To Register...]
I don't really understand. Why not start? :confused:
08/10/2014 12:25
Luffa#14
May i ask you to take a look at: [Only registered and activated users can see links. Click Here To Register...] This emulator is built on azure. And Azure can't handle that many maps. Best Regards Bau
08/10/2014 12:27
CoolJedy#15
Leave only the first three maps |