What do DMaps store?

08/08/2014 19:04 pintinho12#1
What they are?
As ive been checking, theyre used to confirm positions on the map so peoples or bot just dont simply walk on water or over houses.
Do they have Portals info? I've been trying to use cq_passway and cq_portal, ive found a pattern between them.. but couldnt figure out how to get to the cq_passway... |:
What do it store?
I have here a TinyMap.dll and 7z.dll but they work on .Net 4.5 :|
I was trying to keep it on 3.5...
How can i make use of DMaps?
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Is it right? Im not sure if it will work :( This is TinyMaps.. but the folder is empty after loading
08/09/2014 00:00 abdoumatrix#2
u should better make it convert only maps that u use
08/09/2014 00:47 CptSky#3
COPS v7 handles passway/portal tables correctly.
08/09/2014 04:21 Spirited#4
DMap is a file extension for a custom file structure written by TQ called a "Data Map". Their game client uses data maps to store the height and width of a map in cells/coordinates, and store accessibility, elevation, and surface type for each coordinate. They also store file paths to the puzzle files (contain information about how the map's images are arranged), and scene files / scene parts (contain information about scenery objects such as bridges and trees). Data maps also contain locations of portals on the map, and animations/sounds played on the map. They contain a lot of cool things. The structure is the backbone that arranges map assets together into complete map objects.
08/09/2014 05:00 pintinho12#5
Quote:
Originally Posted by abdoumatrix View Post
u should better make it convert only maps that u use
actually, using cq_maps and trying to make a complete source, better load all, we never know when somebody will try to do any quest

Quote:
Originally Posted by CptSky View Post
COPS v7 handles passway/portal tables correctly.
its C++, but ill download and take a look, i think i can make a C# version copying its structure

Quote:
Originally Posted by Spirited View Post
DMap is a file extension for a custom file structure written by TQ called a "Data Map". Their game client uses data maps to store the height and width of a map in cells/coordinates, and store accessibility, elevation, and surface type for each coordinate. They also store file paths to the puzzle files (contain information about how the map's images are arranged), and scene files / scene parts (contain information about scenery objects such as bridges and trees). Data maps also contain locations of portals on the map, and animations/sounds played on the map. They contain a lot of cool things. The structure is the backbone that arranges map assets together into complete map objects.
Thanks :D So its to confirm where the user may jump or walk, identify portals and etc..
You know how to avoid those errors on TinyMap? '-' tried alot of things, even checking the source code
08/09/2014 05:15 Spirited#6
Are you not placing the dmaps in that tmp folder? It says it doesn't exist in plain text, English. If the programmer wrote the message correctly, it would indicate that there are missing files in that directory.
08/09/2014 12:45 Korvacs#7
You need to place the dmaps from the client your using into that tmp folder, it will then create the tinymaps based on the data in the dmaps.
08/09/2014 18:06 pintinho12#8
Ah, i tought i just needed to put the map folder there >_>
because on the Source code it does check the
Code:
private String DMapDirectory = @"map\map";
so i tought it would be done automatically :|
It does create the tinymap folder after i open the server
I will try it