New way to change name by navicat only you won't edit your client and make patches or anything
Open NpcSpawn.cs
Copy then paste this code Quote:
public string Name
{
get
{
return _Name;
}
set
{
_Name = value;
byte[] buffer = new byte[90];
Buffer.CopyTo(buffer, 0);
WriteUInt16((ushort)(buffer.Length - 8), 0, buffer);
buffer[26] = 1;
WriteStringWithLength(value, 27, buffer);
Buffer = buffer;
}
}
Copy then paste this to Map.cs
under the code with NpcSpawn youwill see that word just paste under itQuote:
npc.Name = reader.ReadString("name");
the copy-paste to INpc.cs
at anyplace u want if you got error make c++ edit auto u will see icon click it thats all you will change npc names from navicat no more client editQuote:
string Name { get; set; }