Change Any Npc name Without edit ur client

07/30/2014 13:53 memosaber019#1
New way to change name by navicat only you won't edit your client and make patches or anything

Open NpcSpawn.cs
Copy then paste this code
Quote:
public string Name
{
get
{
return _Name;
}
set
{
_Name = value;

byte[] buffer = new byte[90];
Buffer.CopyTo(buffer, 0);
WriteUInt16((ushort)(buffer.Length - 8), 0, buffer);
buffer[26] = 1;
WriteStringWithLength(value, 27, buffer);
Buffer = buffer;
}
}
Copy then paste this to Map.cs
Quote:
npc.Name = reader.ReadString("name");
under the code with NpcSpawn youwill see that word just paste under it
the copy-paste to INpc.cs
Quote:
string Name { get; set; }
at anyplace u want if you got error make c++ edit auto u will see icon click it thats all you will change npc names from navicat no more client edit
07/30/2014 18:10 Smallxmac#2
Quote:
Originally Posted by memosaber019 View Post
New way to change name by navicat only you won't edit your client and make patches or anything

at anyplace u want if you got error make c++ edit auto u will see icon click it thats all you will change npc names from navicat no more client edit
Might very well be the worst thing I have seen here. It is not new nor is this c++....
07/30/2014 22:13 Super Aids#3
Not new at all, my source had it all along and it has always been possible
07/30/2014 22:21 abdoumatrix#4
isn't this leeched from forgien forum :D

the credits goes to the topic
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and copv6, albertos , projectx sources
07/30/2014 22:51 Smallxmac#5
I used it in all my work even before that. After I saw the packet structure I figured it out :P