MMOs and their Hackers - Symbiosis or Parasitism?

09/19/2009 17:25 John Dread#1
Switch on the launcher, start the game, log in, get started! That's how a usual beginning of a more or less long trip into another world looks like. As a rookie at the beginning of the game the player often feels a bit lost in this usually unexpected large virtual dimension and before even thinking of breaking the rules of the game the player first has to explore them and the limits. Having this phase behind oneself and after deciding to occupy oneself with the game long-term the player sets oneself a goal for it. If it's achieving the maximum level, the best skills or other goals varies from game to game. At the beginning the player tries to achieve that goal obeying the rules just like the creators of the game meant to but after an undefined amount of time and after he has gotten along with the gamingscene he discovers a way of bypassing the rules by using game-external applications which alleviate and speed up gaming progress. Everyone of us has this inner instinct, there are some who can resist the temptation and there are some who can't. Readers of this article most likely belong to that second group. However, the applications mentioned above, called "Hacks", "Bots", "Exploits" or "Tools" (I'll sum it up as "hacks" here) in gaming-jargon, can be found in any kind of MMO and are usually free to use or cost only few. Here I try to exemplify the relation between Hacks and MMOs as well as the impact on the game and the players.

MMO-Fans know the everlasting conflict between legit players and hack-users. Legits feel disturbed by the constant presence of people breaking the rules and feel disadvantaged because of that. That results in the antipathy towards hack-users as well as towards the gamecompany which has the duty to stop the rulebreakers. In return hack-users insist on the argument that if you follow the rules you are forced to make a decision between RL (Real Life) and the ultimate goal of the game (generally to become the most successful player) since as a player you can't have both. Here we see the first difficulty . This conflict in which both parties have justified arguments creates a displeasing game atmosphere and a triangular dispute between legits, hackers and the gamecompany. An eternal dispute and until now there has been no solution since hackers or rather freelancing programmers are often at least as talented as the gameprogrammers and so the company very rarely manages to dispose those tools even with the help of external companies (see GameGuard).

Regarding this it is definitely worth thinking about creating an advantage or compromise for all sides. But then again the gamecompanies see their advantage for themselves in hack-users since it is often a well-known fact that people who occupy themselves that intensive with the game, most likely invest a lot of money into it. So if the companies lead a "war" against this group they risk to ruin themselves which has a negative effect on every side. The role the gamecompanies have to play is of enormous importance. They have to move between the fronts in order to keep as many people as possible playing the game. That means to the outside a company has to seem battling the rulebreakers with bans or the likes to keep the legits calm. On the other hand it would be a grave mistake to scare off hackers.That's an aspect only very few players keep in mind and that leads to a lack of acceptance and understanding on both sides. Sure hackers could think about not exaggerating in breaking the rules and legits could think about not being that offensive towards hackers but that won't happen so it is important to get along with the current situation.

To get back to the original question I want to point out that the hackingscene and the gamecompanies form a symbiosis as well as a form of parasitism. Crucial is the appearence to the outside. On the one hand hackers are a bothersome part of the game for the legits and the company. On the other hand the company and the game depend on that part.

-JD
09/19/2009 23:26 Zacko7#2
*Slow clap*

Great blog John. I feel the same way,

Quote:
Originally Posted by John Dread View Post
In return hack-users insist on the argument that if you follow the rules you are forced to make a decision between RL (Real Life) and the ultimate goal of the game (generally to become the most successful player) since as a player you can't have both.
Again, Great blog.

/Thanked
09/30/2009 10:58 Puritiana#3
Very nicelly written
10/01/2009 06:31 saweet#4
Good read
10/01/2009 18:18 D00MR4ZR#5
Very very nice!
10/02/2009 23:02 dragonite09#6
I'm one of the legits XD never thought about it that way but they are still annoying sometimes (that is unless I'm playing bots where hackers have nothing but a positive affect on all the players, that is unless I'm in a pvp fight)
10/03/2009 05:51 saweet#7
Quote:
Originally Posted by dragonite09 View Post
I'm one of the legits XD never thought about it that way but they are still annoying sometimes (that is unless I'm playing bots where hackers have nothing but a positive affect on all the players, that is unless I'm in a pvp fight)
It also seems players are annoyed by default when they feel they are at a disadvantage if they know the player uses hacks. But like you said, their is positive outcome due to bots and other cheats. Typically, it drastically influences the market and drives down prices which helps new players. On the other hand, it can have a negative effect for those wanting to squeeze every penny out of their market sales.

Atlantica Online is a perfect example of that scenario when it was new. They went on a mass bot banning campaign and as a result the prices sky rocketed. Players were more angry at the prices than the bots themselves.
10/07/2009 01:17 dragonite09#8
Quote:
Originally Posted by saweet View Post
It also seems players are annoyed by default when they feel they are at a disadvantage if they know the player uses hacks. But like you said, their is positive outcome due to bots and other cheats. Typically, it drastically influences the market and drives down prices which helps new players. On the other hand, it can have a negative effect for those wanting to squeeze every penny out of their market sales.

Atlantica Online is a perfect example of that scenario when it was new. They went on a mass bot banning campaign and as a result the prices sky rocketed. Players were more angry at the prices than the bots themselves.
now that...i didn't know. though i wasn't talking about the "BOTS" themselves i was talking about a game but anyway if thats the case then let them do that all i have to do is block them so they don't take up my chat bar lol but with 2moons (another good mmo) when i started playing it was fine until i got to crespo and saw bots actually running around fighting things the only thing i ever got the chance to do since there were so many of them was pk the crap out of them but then they would just come back and that just got annoying after a while...i now find that those bots are gone but we have a new problem in that game...dead front hackers...the dead front is one of the best things you could get into on 2moons but I've run into a hacker that set up a wall so that he got all the exp and we only got to sit around and do nothing while he was blasting his way to the final boss monster

now those are the guys that get on my nerves