Hey, old thread.
SendPacket(General.MyPacket.Vital((long)MyChar.UID, 2, MyChar.CurMP)); // CurrentMP SendPacket(General.MyPacket.Vital((long)MyChar.UID, 2, MyChar.MaxMP)); // MaxMana
SendPacket(General.MyPacket.VitalVital((long)MyChar.UID, 0, MyChar.CurHP)); // CurrentMP SendPacket(General.MyPacket.VitalVital((long)MyChar.UID, 0, MyChar.MaxHP)); // MaxMana
SendPacket(General.MyPacket.VitalVital((long)MyChar.UID, 4, MyChar.Silvers)); SendPacket(General.MyPacket.VitalVital((long)MyChar.UID, 30, MyChar.CPs));
SendPackets(General.MyPackets.CharacterInfo(Me)); World.SpawnMeToOthers(Me, false); MyChar.SendEquips(false);