[REL] A beginning for nobility on CoEmu v2

09/18/2009 18:10 ImmortalYashi#1
#DELETED
09/18/2009 19:15 12tails#2
Very good ^^

but i was seeing inb the spawn character packet have this:

Code:
                Packet.Int(12); //Nobolity Rank Here 
            else
                Packet.Int(0);
            /* 1 knight
             * 3 baron
             * 5 earl
             * 7 duke
             * 9 prince
             * 12 king/queen */
09/18/2009 19:45 ImmortalYashi#3
Yeah u have to replace that too with .EmpirePosition inplace of 12;)
09/18/2009 23:02 ImmortalYashi#4
Thanks:)
09/20/2009 11:49 ImmortalYashi#5
#BUMP
I am working on a new npc this was just a basic fast done one.
09/27/2009 10:43 alismeckeru#6
and how can i see the icon on the left up with nobility rank???
09/27/2009 12:02 Zion~#7
:facepalm: These are effects!
09/27/2009 17:22 ImmortalYashi#8
When did i say it was a actual packet oh and excuse me the nobility ranks are effects and i have the send packet of the effects too so either way... :P
09/27/2009 17:25 CurseOfExcalibur#9
Dunno about that nobility icon, tho in a binary, Peerage.dll was the assembly used for nobility, if you disabled it, the icon disappears..
09/27/2009 22:46 NukingFuts#10
nice work :D
09/28/2009 23:31 cardbz#11
what do you mean when you say the login part?
09/29/2009 08:55 eddy94#12
hy immortal or someone im new in coding and stuff and i have a question where is the login part in what ....cs plss
09/30/2009 21:02 minakaram#13
wheres the login part ? !!!
09/30/2009 21:31 ImmortalYashi#14
GO TO YOUR PACKETPROCESSOR.CS YOU WILL SEE IT THERE !
10/02/2009 23:09 killerdiggs#15
what do u mean "addyourownumberhere"? were can i find my number?? or do i just make one up? sry im new at this so pls dont yell at me