mm-bot druid sequenz

09/13/2009 22:17 Der BJ#1
hallöchen,

nachdemm ich leider mit d2nt gebannt wurde möchte ich mich mal wieder an das Urgestein der bots wenden und versuche mich am mm-bot.

Daher meine Frage hat jemand von euch eine gute Druiden (tornado-stormer) sequenz parat?


Vielen Danke Euch schon mal!

Grüße

BJ
09/13/2009 22:40 kal_el#2
hier das original soweit ich mich erinnere

Code:
;========Supreme1012's Wind Druid Sequence========
;------------------Version 7.0------------------
;Bosses: Eld, Shenk, Pindle, Meph, Andy

;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob

;======================================  KEYS  ======================================
[VARS]
; Have Tornados set as Left Click Attack for Main
; Have Normal Attack set as Left Click Attack for weapon switch

@SummonBear=		
@CycloneArmor=
@OakSage=
@Hurricane=
@Standstill=		;Cannot be the default "SHIFT" key
@Teleport=
@Town_Portal=
@Battle_Command=
@Battle_Orders=

;=====================================  DELAYS  =====================================

@SwitchSkill=20
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=300
@Loop_Delay=100
@WP_Delay=1200
@Random_Delay=200,500
@Eldritch_Attack_Length=9000
@Thresh_Attack_Length=3000
@Shenk_Attack_Length=6000
@Dac_Attack_Length=5000
@Pindle_Attack_Length=11000
@Meph_Attack_Length=6000
@Andy_Attack_Length=9000

;======================================  MAIN  ======================================
[MAIN]

;==Eldritch==
GotoFrigid,0
SetA5Colors,0
;SummonBear,0
CTA,0
CycloneArmor,0
;OakSage,0
Hurricane,0
TeleToEldritch,0
StationaryAttack,@Eldritch_Attack_Length
Loot,0
;ToTownAct5,0  ;uncomment only if not doing Shenk

;==Thresh==
FromEldtoFrigidWP,0
ToArreat,0
TeleToThresh,0
TeleportOnMonster,0
MonsterAttack,@Thresh_Attack_Length
TeleportOnMonster,0
MonsterAttack,@Thresh_Attack_Length
Loot,0 
ToTownAct5,0

;==Option==
;TeleToShenkFromEld,0  ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
GotoFrigid,0
TeleToShenkFromWP,0

;==Shenk==
TeleportOnShenk,0
ShenkAttack,@Shenk_Attack_Length
TeleportOnShenk,0
ShenkAttack,@Shenk_Attack_Length
Delay,0
Loot,0
;ToTownAct5,0

;==Dac==
TeleToDac,0
TeleportOnDac,0
DacAttack,@Dac_Attack_Length
TeleportOnDac,0
DacAttack,@Dac_Attack_Length
Loot,0
ToTownAct5,0

;==Pindle==
;ToAnya,0
;SetA5Colors,0
;SummonBear,0
;CTA,0
;CycloneArmor,0
;OakSage,0
;Hurricane,0
;TeleToPindle,0
;StationaryAttack,@Pindle_Attack_Length
;Loot,0
;ToTownAct5,0

;==Meph==
Meph_WP,0
SetA3Colors,0
;SummonBear,0
CTA,0
CycloneArmor,0
;OakSage,0
Hurricane,0
Mephisto,0
TeleportOnMonster,0
MonsterAttack,@Meph_Attack_Length
TeleportOnMonster,0
MonsterAttack,@Meph_Attack_Length
TeleportOnMonster,0
MonsterAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0

;==Andy==
Andy_WP,0
SetA3Colors,0
;SummonBear,0
;CTA,0  ;Probably wont work, leave commented
CycloneArmor,0
;OakSage,0
Hurricane,0
Andy,0
TeleportOnMonster,0
MonsterAttack,@Andy_Attack_Length
TeleportOnMonster,0
MonsterAttack,@Andy_Attack_Length
Loot,0


;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!

;=========Precasts=========

[SummonBear]
K(@SummonBear)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay) 
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT

[CycloneArmor]
K(@CycloneArmor)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

[OakSage]
K(@OakSage)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

[Hurricane]
K(@Hurricane)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

;=========Miscellaneous=========

[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP 
S(900)
EXEC:PotBot.exe
S(200)
FUNC:A5TownPoint
EXIT

[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP   
S(900)   
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT

[Loot]
KU(@Standstill)
RCU
LCU
PICKIT(800)
S(200)
PICKIT(800)
EXIT

[SetA3Colors]
FUNC:ColorsA3
EXIT

[SetA5Colors]
FUNC:ColorsA5
EXIT

[Delay]
S(1000)
EXIT

;=========Attacks=========

[StationaryAttack]
KD(@Standstill)
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
CTOE

[TeleportOnMonster]
EXEC:MonsterFocus.au3
S(50)
SRC
S(@Tele_Delay)
EXIT

[MonsterAttack]
KD(@Standstill)
EXEC:MonsterFocus.au3
S(50)
SLC
S(200)
CTOE

[TeleportOnShenk]
EXEC:ShenkFocus.au3
S(50)
SRC
S(@Tele_Delay)
EXIT

[ShenkAttack]
KD(@Standstill)
EXEC:ShenkFocus.au3
S(50)
SLC
S(200)
CTOE

[TeleportOnDac]
EXEC:DacFocus.au3
S(50)
SRC
S(@Tele_Delay)
EXIT

[DacAttack]
KD(@Standstill)
EXEC:DacFocus.au3
S(50)
SLC
S(200)
CTOE

;=========Eldritch=========

[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT

[TeleToEldritch]
K(@Teleport) 
S(@Key_Delay)
BRC(130,-60) 
WEOT(@Tele_Delay)
BRC(80,-335)
WEOT(@Tele_Delay)
RC(400,150)
WEOT(@Tele_Delay)
EXIT

;=========Thresh=========

[FromEldtoFrigidWP] 
K(@Teleport) 
S(@Key_Delay) 
RC(362,542) 
WEOT(@Tele_Delay) 
RC(362,542)
WEOT(@Tele_Delay) 
BRC(335,174)
WEOT(@Tele_Delay)
EXIT

[ToArreat] 
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\TeleToArreatWall.au3
EXIT 

[TeleToThresh]
S(100)
EXEC:Bosses\TeleToThresh.au3
EXIT

;=========Shenk=========

[TeleToShenkFromEld]
K(@Teleport) 
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT

[TeleToShenkFromWP] 
K(@Teleport) 
S(@Key_Delay) 
BRC(400,110) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(600,550) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(690,350) 
WEOT(@Tele_Delay) 
RC(700,550) 
WEOT(@Tele_Delay)
EXIT

;=========Dac=========

[TeleToDac]
K(@Teleport) 
S(@Key_Delay)
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(600,540)
WEOT(400)
EXEC:Bosses\TeleToDac.au3
EXIT

;=========Pindle=========

[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT

[TeleToPindle]
K(@Teleport) 
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(490,-74)
WEOT(@Tele_Delay)
RC(600,300)
WEOT(@Tele_Delay)
EXIT

;=========Mephisto=========

[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT

[Mephisto]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\Meph.au3
EXIT

;=========Andariel=========

[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT

[Andy]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\Andy.au3
EXIT