exp rate and minimap 75,76

05/14/2014 05:22 regvn#1
[request to close]
05/14/2014 07:55 MC Flip#2
As for increasing the level cap, I'll copy/paste my post from another topic:

Open your ps_game.exe with a Hex Editor and search for the following offsets:
000540C7
000540F7
00054127
000547A1
000547D3
00054805
00058187
0005826F
00058342
000583D3
00072034
000831E5
0008AEEB
0008AF17

Now look for a value that is (depending on which ps_game you're using) either 3C (60), 46 (70), 50 (80).
The hexadecimal value for 100 is 64. The hexadecimal number can only contain 2 digits, so the max level would be 255 (FF).
05/14/2014 12:17 accuface35#3
exp2xenable Xp-Rate
05/14/2014 15:24 nubness#4
The ep4.5 ps_game only loads ExpDefs and StatusDefs for the first 60 levels. The concept of fixing this issue is similar to the one lilprohacker used in the lv3+ skill fix, so don't bother waiting for such a fix, it won't be released.
05/16/2014 18:53 Autrux#5
#moved
05/17/2014 12:29 nubness#6
It's not the ps_game.exe that controls what maps are shown and what maps aren't. The fix is in the game.exe, but I don't think anyone will want to pay the price I'm asking for this.
05/17/2014 21:25 Tryne01#7
Just put your ep 6 map in ~104 number (maps for events) and replace in your Data.saf/h minimap of these map by minimap of your ep 6 maps (Rename svmaps, .wld and minimap files, and edit your jungle svmap for set the portal to your number of your map or/and your npcquest.sdata)
If you don't understand say it ;)