Showing a working concept... A serverless CO2. All the logic is inside an injected DLL which is hooking WS2 API and faking recv from an inexistant server.
What could be done with such DLL ?
- A single-player mode with all the logic really inside the game... Not through a proxy...
- A whole new client-server architecture. The DLL would be the conversion layer. Transforming the new API to the legacy API. It means new features, new encryption, new anti-bot, etc...
- An extended client. You can create new packets which will be handled at the DLL level. You can either call the legacy API or find client's functions to hook and call.
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What could be done with such DLL ?
- A single-player mode with all the logic really inside the game... Not through a proxy...
- A whole new client-server architecture. The DLL would be the conversion layer. Transforming the new API to the legacy API. It means new features, new encryption, new anti-bot, etc...
- An extended client. You can create new packets which will be handled at the DLL level. You can either call the legacy API or find client's functions to hook and call.
[Only registered and activated users can see links. Click Here To Register...]