Problem with svmap

04/28/2014 10:15 Boul27#1
H everyone

It's me again

I've lot of problem with my svmap

First, when i use /cmove , i always spawn in a out of range aera, like right in the middle of the water at the north of the maps ..Etc..

Secondly, a screen is better than words, all isnt a the good position Oo
[Only registered and activated users can see links. Click Here To Register...]

And, finaly, with all the maps, when i edit them with shstudio, and go to moblist, there is nothing inside, but mobs are here in the map :/
[Only registered and activated users can see links. Click Here To Register...]

My portal won't work, like dimension crack, pantanasa , and some are missing (like the 81 svmap, no picture loaded)

I took the official shaiya client for the textures, mobs , world folders

for the 81 svmap, i use the texture (and all files) include in the archive
[Only registered and activated users can see links. Click Here To Register...]


I don't understand why all of this isn't working ...

I search for my portal, set the max level to 999 , and in the map.ini, for oblivion for example, there's my code

Code:
[SET_ZONE_64]
MapType		 = F
CreateType	 = P
CreateTime	 = (0, 21, 24)(1, 21, 24)(2, 21, 24)(3, 21, 24)(4, 21, 24)(5, 21, 24)(6, 21, 24)
CreateMinUser	 = 0
EnterMaxUser	 = 30
ExpireTime	 = 2
RebirthMapPos1 	 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 	 = 47, 1404.15, 10.3, 308.92
Thank anyone helping me :)

ps : i see that map 80 and 81 are missing in my map.ini (files i found realeas with all svamp for ep6, including the 81 map)
04/28/2014 11:15 avoodrew#2
I am having the same issues when i do cmove. I am ending up in the water. I can see guards but that is all, other then water. I have added .svmaps and all other files as far as i am aware.. I will try to look again, as this has me puzzled. My issues are on new maps... ie canyon of greed. If i figure anything out I will let you know, but any help would be appreciated.. I will continue to search the site, for clues.


"for the 81 svmap, i use the texture (and all files) include in the archive"

Also which archive did you use for this?
04/28/2014 14:22 Boul27#3
I use the archive download from this thread : [Only registered and activated users can see links. Click Here To Register...]
04/28/2014 15:43 Autrux#4
#moved
04/28/2014 20:55 avoodrew#5
hmm okay, so same files i got. I am going to be working on my .svmap and see if i can figure this out.
04/30/2014 03:18 beetols#6
there is not a fix for the spawn position, u can use /bmove for move in the coordinate and go on earth (out of water).

when u open the .svmap the minimap of dungeon have not the right proprietes from the map so it will appear different. this is not a bug and don't give so much problems.

u can use monster areas for edit the mobs.

from map 81 u have not the minimap in interface/MiniMap.

Your OI is open only from 21 to 24 every day, have you try in this time?
04/30/2014 10:21 Boul27#7
Thank

after your post, i try to go in OI at 22, and it works like a charm

So, the code i found was wrong (the titel was : OI open 24 per day)

So i changed it, and all it's ok

But, i have one more question

How can we do, using sh studio, to make good svmap ?
Quote:
when u open the .svmap the minimap of dungeon have not the right proprietes from the map so it will appear different. this is not a bug and don't give so much problems.
so, we have to go ingame, type H , and take the coordinate in the game ?
or is there a difference between the real coordinate et the position in sh studio (for exemple, X coordinate in sh studio = X coordinate in game - 250 )
Thank
05/01/2014 20:00 beetols#8
the real coordinate are in game, u must be logged and save each coordinate from game to shstudio.
but not all work:
some times when i have edit a portal then it have not work or some npc are flying
for mobs i have see don't need Y coordinate.
so u must try and test; the Y coordinate can give more problems.