Client error

04/17/2014 15:21 KillHumans#1
Code:
0417 13:19:09686 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_red.mse) Error
0417 13:19:09686 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_red.mse, isCache=1) - Error
0417 13:19:09686 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse) Error
0417 13:19:09686 :: CInstanceBase::RegisterEffect(eEftType=268, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse, isCache=1) - Error
0417 13:19:09738 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
0417 13:19:09738 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
0417 13:19:09738 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
0417 13:19:09738 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
0417 13:19:09738 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
0417 13:19:09738 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
0417 13:19:16803 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0417 13:19:17242 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
0417 13:19:17242 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
0417 13:19:17242 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
0417 13:19:17242 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
0417 13:19:20983 :: Traceback (most recent call last):

0417 13:19:20983 ::   File "networkModule.py", line 233, in SetGamePhase

0417 13:19:20983 ::   File "game.py", line 174, in __init__

0417 13:19:20983 ::   File "interfaceModule.py", line 262, in MakeInterface

0417 13:19:20983 ::   File "interfaceModule.py", line 121, in __MakeTaskBar

0417 13:19:20983 ::   File "uiTaskBar.py", line 353, in LoadWindow

0417 13:19:20983 ::   File "ui.py", line 2701, in GetChild

0417 13:19:20983 :: KeyError
0417 13:19:20983 :: : 
0417 13:19:20983 :: ChatButton
0417 13:19:20983 ::
Someone can help me?

PLS?
04/18/2014 01:47 Civortix#2
? I need solution for this too!
08/13/2015 18:48 CuteLove#3
Hey guys , me too such things error , What should I do ?

PHP Code:
0813 19:39:10455 :: CEffectManager::RegisterEffect LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_red.mseError
0813 19
:39:10455 :: CInstanceBase::RegisterEffect(eEftType=267c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_red.mseisCache=1) - Error
0813 19
:39:10459 :: CEffectManager::RegisterEffect LoadScript(d:/ymir work/effect/etc/recuperation/autodrugup_blue.mseError
0813 19
:39:10459 :: CInstanceBase::RegisterEffect(eEftType=268c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/autodrugup_blue.mseisCache=1) - Error
0813 19
:39:10463 :: CEffectManager::RegisterEffect LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mseError
0813 19
:39:10463 :: CInstanceBase::RegisterEffect(eEftType=269c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mseisCache=1) - Error
0813 19
:39:10997 :: CEffectManager::RegisterEffect LoadScript(d:/ymir work/effect/hit/percent_damage1.mseError
0813 19
:39:10997 :: CInstanceBase::RegisterEffect(eEftType=264c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mseisCache=1) - Error
0813 19
:39:11001 :: CEffectManager::RegisterEffect LoadScript(d:/ymir work/effect/hit/percent_damage2.mseError
0813 19
:39:11001 :: CInstanceBase::RegisterEffect(eEftType=265c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mseisCache=1) - Error
0813 19
:39:11005 :: CEffectManager::RegisterEffect LoadScript(d:/ymir work/effect/hit/percent_damage3.mseError
0813 19
:39:11005 :: CInstanceBase::RegisterEffect(eEftType=266c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mseisCache=1) - Error
0813 19
:39:20750 :: CMapOutdoor::Load LoadMonsterAreaInfo ERROR
0813 19
:40:27823 :: GRANNYr:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000fwhich doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0813 19:40:31365 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
0813 19:40:31365 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
0813 19:40:31369 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
0813 19:40:31369 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error 
08/14/2015 00:24 Myrelle#4
Err, there seems to be an error with effects in the playsettingmodule? Which problems are visible ingame?
08/14/2015 00:50 CuteLove#5
Quote:
Originally Posted by Myrelle View Post
Err, there seems to be an error with effects in the playsettingmodule? Which problems are visible ingame?
I will look after playsettingmodule ,now too late .


Errors looks between select char and loading map. It also like that would be more accurate ''on loading maps ''

Sorry for bad english , I always slept English courses :facepalm: :awesome:
08/14/2015 08:42 Myrelle#6
Look if those .mse are missing or not. When the mse are okay, look in the player setting module and search after the mse-data-names. Maybe something has been done wrong there.