Autoit Bot Help

04/12/2014 12:56 tripa1#1
Hey Guys, just to start off, this may be a novel but im in desperate need of some help please :)

so over the last year I have built a bot for a game with autoit, its a small player base online 2d game, no security, and I mean nothing lol

but my problem is, my bot is controlling everything in game by packets, and how I go about sending those packets...well this is the problem, don't laugh!!!!!, but it works, I actually use WPE PRO, automatically opens wpe, attachs to client, records a few packets and enters into the playback all coded to automatically set that all up for me which then my bot gui opens and it hides WPE, I use a lot and I mean ALOT of controlsends to that wPEPRo window, typing the packet and pressing send which is sending the packet to server which is then making my game do stuff(all those all automatic too).

now what I would like help with is getting rid of wpe pro and having my own packet sender, no packets get edited, I just know all the packets needed to be sent to automate the whole game, my bot code is very very very big lol,

someone please help, hints or tips on where to start, proxy? or winsock hook? orrrr other suggestions?

thanks to whom ever reads this
04/12/2014 14:46 YatoDev#2
you need tcp and no proxy. nothing more
04/12/2014 18:00 alpines#3
Just do the same as Wpe does. Connect to the server handle everything like the game and everything is fine.
04/13/2014 08:35 tripa1#4
thanks guys, so by any chance can I get an example of how that works, I know the game uses a different port every time you open the client because it is standard multi allowed, so ports change constantly