[Request] How to make Box Element?

04/09/2014 23:05 zbr123#1
I wanna make newbies gift or a special box as reward of an event or something.
i am trying to make it +12 ,2 sockets with elements
I've succeeded in all but the elements part is the failure part ..
if any one knows how to add elements?

Like this.. When click the BOX will get this .

Bonus : +12
F-Soul : 8
Air Attack : +12
Water Attack : +12
EarthAttack : +12
FireAttack : +12

how to make this? please anyone teach me. :(:(:(
04/10/2014 12:13 S.Ashii#2
check it all in cq action that all u need edit at ur action

INSERT INTO `cq_action` VALUES ('19000100', '19000101', '19000104', '0508', '0', '7 0 50');
INSERT INTO `cq_action` VALUES ('19000101', '19000110', '19000102', '1001', '0', 'profession == 10');
INSERT INTO `cq_action` VALUES ('19000102', '19000120', '19000103', '1001', '0', 'profession == 20');
INSERT INTO `cq_action` VALUES ('19000103', '19000130', '0000', '1001', '0', 'profession == 30');
INSERT INTO `cq_action` VALUES ('19000104', '0000', '0000', '0126', '0', 'اë¼ى²é±³°üسذ×م¹»7¸ِ؟ص¼ن£،');
INSERT INTO `cq_action` VALUES ('19000105', '0000', '0000', '0126', '0', '¹Conguratulation~You~have~+20~Item');
INSERT INTO `cq_action` VALUES ('19000106', '0000', '0000', '0126', '0', '¹Conguratulation~You~have~+20~Item');
INSERT INTO `cq_action` VALUES ('19000107', '0000', '0000', '0126', '0', '¹Conguratulation~You~have~+20~Item');
INSERT INTO `cq_action` VALUES ('19000110', '19000111', '0000', '0502', '729317', '');
INSERT INTO `cq_action` VALUES ('19000111', '19000112', '0000', '0501', '440243', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000112', '19000113', '0000', '0501', '135113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000113', '19000114', '0000', '0501', '115113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000114', '19000115', '0000', '0501', '125113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000115', '19000116', '0000', '0501', '145113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000116', '19000105', '0000', '0501', '165093', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000120', '19000121', '0000', '0502', '729317', '');


4 18 18 0 0 20 0 1024 0 0'); <----- this line it`s all u need edit it in action
hope it help u :0
04/10/2014 12:23 zbr123#3
Quote:
Originally Posted by S.Ashii View Post
check it all in cq action that all u need edit at ur action

INSERT INTO `cq_action` VALUES ('19000100', '19000101', '19000104', '0508', '0', '7 0 50');
INSERT INTO `cq_action` VALUES ('19000101', '19000110', '19000102', '1001', '0', 'profession == 10');
INSERT INTO `cq_action` VALUES ('19000102', '19000120', '19000103', '1001', '0', 'profession == 20');
INSERT INTO `cq_action` VALUES ('19000103', '19000130', '0000', '1001', '0', 'profession == 30');
INSERT INTO `cq_action` VALUES ('19000104', '0000', '0000', '0126', '0', 'اë¼ى²é±³°üسذ×م¹»7¸ِ؟ص¼ن£،');
INSERT INTO `cq_action` VALUES ('19000105', '0000', '0000', '0126', '0', '¹Conguratulation~You~have~+20~Item');
INSERT INTO `cq_action` VALUES ('19000106', '0000', '0000', '0126', '0', '¹Conguratulation~You~have~+20~Item');
INSERT INTO `cq_action` VALUES ('19000107', '0000', '0000', '0126', '0', '¹Conguratulation~You~have~+20~Item');
INSERT INTO `cq_action` VALUES ('19000110', '19000111', '0000', '0502', '729317', '');
INSERT INTO `cq_action` VALUES ('19000111', '19000112', '0000', '0501', '440243', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000112', '19000113', '0000', '0501', '135113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000113', '19000114', '0000', '0501', '115113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000114', '19000115', '0000', '0501', '125113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000115', '19000116', '0000', '0501', '145113', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000116', '19000105', '0000', '0501', '165093', '0 0 4 18 18 0 0 20 0 1024 0 0');
INSERT INTO `cq_action` VALUES ('19000120', '19000121', '0000', '0502', '729317', '');


4 18 18 0 0 20 0 1024 0 0'); <----- this line it`s all u need edit it in action
hope it help u :0

I think it only get Bonus +12 and not get element +12 . :o
04/10/2014 13:02 I Am Murtah#4
I don't believe it can be done sadly. I've looked into this a fair bit, also asked around a few times.
04/10/2014 19:40 S.Ashii#5
Quote:
Originally Posted by zbr123 View Post
I think it only get Bonus +12 and not get element +12 . :o
for what u loook ?
04/10/2014 21:47 zbr123#6
Quote:
Originally Posted by S.Ashii View Post
for what u loook ?
i already do what you say. but only get bonus +12. i want to make , after click the box its have 4 element +12. how?:(
04/12/2014 12:33 S.Ashii#7
LOL u haven`t done it before becuze of what u saying all of this in cq_action and i show u the line u should edit
04/12/2014 17:07 idlemonkey#8
ok taking this excerpt from someone elses post
and looking at the definition of that action type 501


and looking at this post from someone else

it should be pretty simple to figure out you can give fsoul 8 but you cannot give the elements via that action you would have to make a sql to add the elements based on warghost exp and set it to run on a schedule or something similar
04/14/2014 09:24 funhacker#9
Quote:
Originally Posted by idlemonkey View Post
ok taking this excerpt from someone elses post
and looking at the definition of that action type 501


and looking at this post from someone else

it should be pretty simple to figure out you can give fsoul 8 but you cannot give the elements via that action you would have to make a sql to add the elements based on warghost exp and set it to run on a schedule or something similar
This is kind of true, if you guys look in the acme database you may find the left overs of the action that would give +255 to all elements (this was stopped pretty fast due to being OP)
Also if you can't find that you could always setup a single lotto type that ALWAYS gives a +12 element item, but random item itself.