[help] proxy paradise

03/04/2014 15:18 kakamankoko#1
i was trying to run proxy paradise on a 5839 p server "united generals" i edit some packets like the name uid cps etc i got them from a 5839 source code but i cant find the x,y so, can anyone tell me where to find them ? here`s some screenshots
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and i think the problem is here bec the BitConverter.ToUInt32(data,12) is not equal to role.UID

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03/07/2014 10:00 elitesuckup#2
same problem -.- how do you get the map offset 0.o

i think memory side bots is better than packets
03/07/2014 13:59 kakamankoko#3
who no one want to help ?
03/21/2014 10:56 speer#4
Please tell me
How to do connect between any client 58** and proxy paradise ?
Which file in proxy paradise i will edit it?
03/21/2014 14:54 abdoumatrix#5
u can get the map id from map status packet
03/21/2014 22:39 pro4never#6
I've wrote so many guides on packet structuring and bot logic as have many other more talented people in the community...


Packets are just structured information. Think of it like fill in the blanks. If you label the blanks properly then it wont make much sense.


You need to process the hero information packet to pull your OWN uid/name/character stats and then using that ID you can filter which packets coming from the server refer to your own character to perform extra updates.


I strongly recommend searching through a similar patch pserver source to get basic references for the packets so you can figure out how each system works and read information from the packets properly (or mimic them if performing bot logic)
03/22/2014 20:12 kakamankoko#7
Quote:
Originally Posted by pro4never View Post
I've wrote so many guides on packet structuring and bot logic as have many other more talented people in the community...


Packets are just structured information. Think of it like fill in the blanks. If you label the blanks properly then it wont make much sense.


You need to process the hero information packet to pull your OWN uid/name/character stats and then using that ID you can filter which packets coming from the server refer to your own character to perform extra updates.


I strongly recommend searching through a similar patch pserver source to get basic references for the packets so you can figure out how each system works and read information from the packets properly (or mimic them if performing bot logic)
i`m done with this now i know what packets does and i know how to send it and how to log it and how to analyze it but i have a problem when i go to jobcenter i got this error Object reference not set to an instance of an object and the X is 0 and the y is 0
07/13/2014 03:39 -=Emin3m=-#8
May i get the download link ?
07/13/2014 15:21 kakamankoko#9
Quote:
Originally Posted by -=Emin3m=- View Post
May i get the download link ?
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