TrinityCore C++ Script Fehler

03/02/2014 11:22 newbieON#1
Hallo liebe leute,
ich habe mal einen neuen script entdeckt der sich Killstream nennt...
Ich wollte es so in meinem Server haben das man bei dem 10ten Kill anfängt mit den ganzen streaks und es bis zu den 50ten kill geht...
Doch leider habe ich beim kompliren wieder einen fehler...
Quote:
/TrinityCore/src/server/scripts/Custom/System_OnPVPKill.cpp: In member function 'virtual void System_OnPvPKill::OnPVPKill(Player*, Player*)':
/TrinityCore/src/server/scripts/Custom/System_OnPVPKill.cpp:35:120: error: cannot pass objects of non-trivially-copyable type 'const string {aka const class std::basic_string<char>}' through '...'
compilation terminated due to -Wfatal-errors.
make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/Custom/System_OnPVPKill.cpp.o] Error 1
make[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2
make: *** [all] Error 2
Und der komplette script:
Quote:
class System_OnPvPKill : public PlayerScript
{
public:
System_OnPvPKill() : PlayerScript("System_OnPvPKill") { }

struct SystemInfo
{
uint32 KillStreak;
uint32 LastGUIDKill;
};

static std::map<uint32, SystemInfo> KillingStreak;

void OnPVPKill(Player *pKiller, Player *pVictim)
{
uint32 kGUID;
uint32 vGUID;
kGUID = pKiller->GetGUID();
vGUID = pVictim->GetGUID();
if(kGUID == vGUID)
return;
if(KillingStreak[kGUID].LastGUIDKill == vGUID)
return;
KillingStreak[kGUID].KillStreak++;
KillingStreak[vGUID].KillStreak = 0;
KillingStreak[kGUID].LastGUIDKill = vGUID;
KillingStreak[vGUID].LastGUIDKill = 0;

switch(KillingStreak[kGUID].KillStreak)
{
char msg[500];

case 10:
pKiller->AddItem(29434, 15);
sprintf(msg, "[PvP System]: %s killed %s and is on a kill streak! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;


case 20:
pKiller->AddItem(29434, 25);
sprintf(msg, "[PvP System]: %s killed %s and is on a RaMpAgE! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;


case 30:
pKiller->AddItem(29434, 35);
sprintf(msg, "[PvP System]: %s killed %s and is Unstoppable! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;


case 40:
pKiller->AddItem(29434, 45);
sprintf(msg, "[PvP System]: %s killed %s and is DOMINATING! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;


case 50:
pKiller->AddItem(29434, 55);
sprintf(msg, "[PvP System]: %s killed %s and is Godlike! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
KillingStreak[kGUID].KillStreak = 0;
break;
}
}
};

void AddSC_System_OnPvPkill()
{
new System_OnPvPKill;
}
Danke euch
03/02/2014 11:42 °"Crazy"°#2
Woher hast du denn das Script? Evtl. verlinkst du auch mal deine Source, denn hier fehlt einiges. ;)
03/02/2014 12:37 newbieON#3
Ich habe das script von emudevs.com und das ganze script geschrieben von Tommy

Quote:
class System_OnPvPKill : public PlayerScript
{
public:
System_OnPvPKill() : PlayerScript("System_OnPvPKill") { }

struct SystemInfo
{
uint32 KillStreak;
uint32 LastGUIDKill;
};

static std::map<uint32, SystemInfo> KillingStreak;

void OnPvPKill(Player *pKiller, Player *pVictim)
{
uint32 kGUID;
uint32 vGUID;
kGUID = pKiller->GetGUID();
vGUID = pVictim->GetGUID();
if(kGUID == vGUID)
return;
if(KillingStreak[kGUID].LastGUIDKill == vGUID)
return;
KillingStreak[kGUID].KillStreak++;
KillingStreak[vGUID].KillStreak = 0;
KillingStreak[kGUID].LastGUIDKill = vGUID;
KillingStreak[vGUID].LastGUIDKill = 0;

switch(KillingStreak[kGUID].KillStreak)
{
char msg[500];
case 1:
pKiller->AddItem(49426, 1);
break;

case 2:
pKiller->AddItem(49426, 1);
break;

case 3:
pKiller->AddItem(49426, 1);
break;

case 4:
pKiller->AddItem(49426, 1);
break;

case 5:
pKiller->AddItem(49426, 1);
break;

case 6:
pKiller->AddItem(49426, 1);
break;

case 7:
pKiller->AddItem(49426, 1);
break;

case 8:
pKiller->AddItem(49426, 1);
break;

case 9:
pKiller->AddItem(49426, 1);
break;

case 10:
pKiller->AddItem(49426, 3);
sprintf(msg, "[PvP System]: %s killed %s and is on a kill streak! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;

case 11:
pKiller->AddItem(49426, 2);
break;

case 12:
pKiller->AddItem(49426, 2);
break;

case 13:
pKiller->AddItem(49426, 2);
break;

case 14:
pKiller->AddItem(49426, 2);
break;

case 15:
pKiller->AddItem(49426, 2);
break;

case 16:
pKiller->AddItem(49426, 2);
break;

case 17:
pKiller->AddItem(49426, 2);
break;

case 18:
pKiller->AddItem(49426, 2);
break;

case 19:
pKiller->AddItem(49426, 2);
break;

case 20:
pKiller->AddItem(49426, 4);
sprintf(msg, "[PvP System]: %s killed %s and is on a RaMpAgE! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;

case 21:
pKiller->AddItem(49426, 3);
break;

case 22:
pKiller->AddItem(49426, 3);
break;

case 23:
pKiller->AddItem(49426, 3);
break;

case 24:
pKiller->AddItem(49426, 3);
break;

case 25:
pKiller->AddItem(49426, 3);
break;

case 26:
pKiller->AddItem(49426, 3);
break;

case 27:
pKiller->AddItem(49426, 3);
break;

case 28:
pKiller->AddItem(49426, 3);
break;

case 29:
pKiller->AddItem(49426, 3);
break;

case 30:
pKiller->AddItem(49426, 5);
sprintf(msg, "[PvP System]: %s killed %s and is Unstopable! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;

case 31:
pKiller->AddItem(49426, 4);
break;

case 32:
pKiller->AddItem(49426, 4);
break;

case 33:
pKiller->AddItem(49426, 4);
break;

case 34:
pKiller->AddItem(49426, 4);
break;

case 35:
pKiller->AddItem(49426, 4);
break;

case 36:
pKiller->AddItem(49426, 4);
break;

case 37:
pKiller->AddItem(49426, 4);
break;

case 38:
pKiller->AddItem(49426, 4);
break;

case 39:
pKiller->AddItem(49426, 4);
break;

case 40:
pKiller->AddItem(49426, 6);
sprintf(msg, "[PvP System]: %s killed %s and is DOMINATING! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
break;

case 41:
pKiller->AddItem(49426, 5);
break;

case 42:
pKiller->AddItem(49426, 5);
break;

case 43:
pKiller->AddItem(49426, 5);
break;

case 44:
pKiller->AddItem(49426, 5);
break;

case 45:
pKiller->AddItem(49426, 5);
break;

case 46:
pKiller->AddItem(49426, 5);
break;

case 47:
pKiller->AddItem(49426, 5);
break;

case 48:
pKiller->AddItem(49426, 5);
break;

case 49:
pKiller->AddItem(49426, 5);
break;

case 50:
pKiller->AddItem(49426, 7);
sprintf(msg, "[PvP System]: %s killed %s and is Godlike! ", pKiller->GetName(), pVictim->GetName());
sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
KillingStreak[kGUID].KillStreak = 0;
break;
}
}
};

void AddSC_System_OnPvPkill()
{
new System_OnPvPKill;
}
Ich wollte aber nur das es bei 15, 25, 35, 45, 55 kills etwas gibts deswegen habe ich diese ganzen 1, 2, 3, 4, 5, ,6 usw gelöscht...
War das der fehler? :c