[Request] Aegis implement

02/14/2014 03:14 Úŭş#1
Hey, can anyone help me with adding the Aegis? And it working?
02/14/2014 07:23 Requi#2
What do you mean with "adding the aegis".
Adding it where?
02/14/2014 09:16 melikhan#3
Quote:
Originally Posted by Requi View Post
What do you mean with "adding the aegis".
Adding it where?
I guess for a private server, where else can he add it? :p
02/14/2014 12:20 manulaiko#4
If it's for a private server... you just can't add it, the swf doesn't have the assemblies for the abilities (you can always add them by your own), so: search for a newer swf or use newest swf (I don't recommend you do this).

If it's for a GM based remix:
Add the sprites as a normal ship and add to the gamer object an event for when a key is pressed to execute the abilitie:
Code:
Object: gamer
Event: Key pressed [H]

if(shipID == 49)
{
    canUseAbilitie = true;
    draw_sprite(gamer.x, gamer.y, healthAbilitie_spr);
    hp += 40000;
    if(hp > maxHp)
    {
        hp = maxHp;
    }
} else {
   sendMessage("You don't have an special ship, you can't use this function");
}
See you!!
02/14/2014 23:02 Sήøwy#5
manulaiko , you can make aegis with that things working ...;)