DIeser retail custum service wie hoch ist die bannchance?
Quote:
he doesn´t have to buy anythin, its open-source
class SP_BUY_WEAPON : cClientPacketHandler
{
public SP_BUY_WEAPON(string WeaponCode, int Dinars)
{
newPacket(30209);
addBlock(1110);
addBlock(WeaponCode);
addBlock(0);
addBlock(-1);
addBlock(5);
addBlock(0);
}
}
Program.WriteText("Starting to buy all the skins and parts, this can take some seconds..");
Program.NXUser1.send(new SP_BUY_WEAPON("BA11", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA12", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA13", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA14", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA15", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA16", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA17", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA18", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BA19", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF08", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF09", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF10", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF11", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF12", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF23", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF24", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF25", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF26", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF27", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF33", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF34", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF45", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS03", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS04", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS05", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS06", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV01", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV02", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV03", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV04", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV05", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV06", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV07", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BV08", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS12", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS07", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS08", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS10", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BS0E", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF36", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BF37", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BH03", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BH06", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BH07", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BM05", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BM08", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BX08", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BX10", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BD01", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BD02", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BX11", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BJ01", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BJ02", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BJ03", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BJ04", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BH02", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BT02", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BT03", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BAAF", 0));
Thread.Sleep(200);
Program.NXUser1.send(new SP_BUY_WEAPON("BAB5", 0));
Program.WriteText("Done, you got all the parts and skins.");