[RELEASE] Rappelz start command

02/13/2014 18:46 [Xsanadu]Dream#1
Found a couple of interesting commands to run SFrame.exe (client 6.2) they all work, there is one team that I am most interested.
Code:
/imbclogin
/account:dream
/password:dream
In 6.2 there is an automatic login. When the game starts or does not have a login or password to enter, the server sends the client packages, but then nothing happens, perhaps unnecessarily in db does not have a stored procedure. If one deal with this, please contact us.
Code:
/string_log (Create string_occur_rate.txt to folder the game)		 										
/imbclogin /account:value(UNKNOWN) /password:value(UNKNOWN)
/noautologin /account:value(UNKNOWN) /otp:value(UNKNOWN)
/web_login:value(UNKNOWN)
/full (Full screen mode)
/win (Windowed mode)
/alwaysontop (On top of all windows)
/winfps	(In the title bar says FPS)
/font_ratio:value(float) (The default font size 1.30)
/country:value(string)
/guild_test_download.url:value(string)
/web_download:value(string)
/web_download_port:value(Integer)
/guild_download.url:value(string)
/shop.url:value(string)	
/minimum_system	(Minimum game settings (Game can not be changed))
/maximum_system	(Maximum game settings (Game can not be changed))
/texqual:value(float) (Texture Quality)
/res:value(string) Folder Resource ("./Resource/")
/16bit (16-bit graphics)
/ahnhs
/secondres
/notenc
/tserver
/chat_mode
/help_url_w
/help_url_h
/cash_url_w
/cash_url_h
/cash_add_url_w
/cash_add_url_h
/main_server
/cash or /cstorage or /cshop
/lobby_num
/commercial_shop
/render
/notperformance
About autologin, a piece of code in SFrame
About autologin, a piece of code in PrincessAuroraServer
02/13/2014 19:58 ismokedrow#2
I will study into this stuff, good work mate.
02/13/2014 21:15 glandu2#3
I think imbc is a servic that host the account, the password & account name is not stored into Auth.dbo.accounts, and OTP should mean one time password.

At least the client and auth server does not use normal packets to do authentication