Hey everyone,
It seems that most of the programmers here go through a "stage" where they want to create a fully functional map editor. I have definitely gone through that stage, and I did start my own editor once upon a time, but I was quickly overwhelmed by college classes and multiple projects, and was unable to continue. Since then, I have lost the project. Looking back at similar projects posted here, it seems that they have all fallen under the same fate.
With Project Phoenix completed, I'm shifting my focus to a new project called Architect. The tool will not, I repeat, not be a fully visual map editor like you've seen under development by other programmers. It's a much simpler editor - same functionality, just not completely visual. This will allow me to get the tool done quickly and in more manageable parts. The tool will allow the user to modify and create data maps. Aimed features are: modifying tile information (elevation, accessibility, and surface type), scenery management (bridges and such), portal management, cover management (fences, animations, and such), sound management, puzzle management (background editing), etc.
The final design for the project uses a graphical user interface (GUI) written in C# using Windows Presentation Foundation (WPF). It saves your GUI configuration to the Windows registry (hooray) so that you don't have to keep finding your map projects and such. Here's a picture of the tool from day 1 of development:
[Only registered and activated users can see links. Click Here To Register...]
Currently, you can see an access map of the data map in the main screen. When you hover your mouse over the map area, it translates your mouse's location to the x, y coordinate tile your mouse is pointing to. The coordinates you are pointing to appears in the top left corner, which scales with the scale of the map image. When you click on the tile, it goes red and shows information about the tile in the right properties panel.
I plan on releasing this tool to the public at version 1.0, where most if not all features will be implemented. Feedback is welcome at any time (reason for this thread). Exclusive (invite-only) beta testing will be welcomed starting version 0.3, and open beta testing will be welcomed starting version 0.9. Development notes will be posted to this thread. More detailed (and more frequent) development notes will be posted to my blog (as I always do). So with that being said, more development is coming soon.
Cheers,
Spirited
It seems that most of the programmers here go through a "stage" where they want to create a fully functional map editor. I have definitely gone through that stage, and I did start my own editor once upon a time, but I was quickly overwhelmed by college classes and multiple projects, and was unable to continue. Since then, I have lost the project. Looking back at similar projects posted here, it seems that they have all fallen under the same fate.
With Project Phoenix completed, I'm shifting my focus to a new project called Architect. The tool will not, I repeat, not be a fully visual map editor like you've seen under development by other programmers. It's a much simpler editor - same functionality, just not completely visual. This will allow me to get the tool done quickly and in more manageable parts. The tool will allow the user to modify and create data maps. Aimed features are: modifying tile information (elevation, accessibility, and surface type), scenery management (bridges and such), portal management, cover management (fences, animations, and such), sound management, puzzle management (background editing), etc.
The final design for the project uses a graphical user interface (GUI) written in C# using Windows Presentation Foundation (WPF). It saves your GUI configuration to the Windows registry (hooray) so that you don't have to keep finding your map projects and such. Here's a picture of the tool from day 1 of development:
[Only registered and activated users can see links. Click Here To Register...]
Currently, you can see an access map of the data map in the main screen. When you hover your mouse over the map area, it translates your mouse's location to the x, y coordinate tile your mouse is pointing to. The coordinates you are pointing to appears in the top left corner, which scales with the scale of the map image. When you click on the tile, it goes red and shows information about the tile in the right properties panel.
I plan on releasing this tool to the public at version 1.0, where most if not all features will be implemented. Feedback is welcome at any time (reason for this thread). Exclusive (invite-only) beta testing will be welcomed starting version 0.3, and open beta testing will be welcomed starting version 0.9. Development notes will be posted to this thread. More detailed (and more frequent) development notes will be posted to my blog (as I always do). So with that being said, more development is coming soon.
Cheers,
Spirited