is .dmap only for conquer?

02/06/2014 19:49 LordGragen.#1
idk if my title explains well but i will try it here.

if lets say we are creating a custom client can we use .dmaps for our maps or only conquer is allow to.
02/06/2014 19:57 Spirited#2
No. TQ Digital uses their DMap file format for all of their 2D games. That includes Conquer Online, The Warlords, Eudemons, etc. There are different versions of DMap files (the version number near or at the top of every DMap file). Some clients also load scenery in different ways, thus slightly different DMap formats. More or less, from my understanding, they are fairly similar.
02/06/2014 20:23 Super Aids#3
In terms of being used in other games that TQ does not make then yes. It's a custom file structure I believe. I'd think most games uses their own file structures for such thing as mapping, because it would have to be as fitting for the game as possible.
02/06/2014 20:36 CptSky#4
Quote:
Originally Posted by LordGragen. View Post
idk if my title explains well but i will try it here.

if lets say we are creating a custom client can we use .dmaps for our maps or only conquer is allow to.
File format can't be patented with the current US laws. Only algorithms (compression, encoding, etc) can be patented. The European law is more specific about the algorithms patents, but still, file format can't be patented.

Data Map (DMap) files being only binary-coded data, you can freely reuse, reimplement, edit the format.

The file format is used by most, if not all, TQ games with minor differences with the format version.

With that said, using TQ's created DMaps is illegal, as you're using TQ's copyrighted content without their agreement.
02/07/2014 07:01 LordGragen.#5
what is i make a custom dmap with a map maker how about then?
02/07/2014 09:42 Super Aids#6
Quote:
Originally Posted by LordGragen. View Post
what is i make a custom dmap with a map maker how about then?
Then it's not their data, but yours.