Hello EPVP,
Today I come to share to you something that you have been teased with before, this started as just a test to see if I could get anywhere and as a test of xXExiledXx's memory and TheBrains ability to decompile next to anything.
I started this project from information solely gathered from the header but it became apparent that math (which is usually way over my head) was needed. I would've asked C1ph3r but I'd have better chances talking to a wall honestly -- Since he released his Map Painter, I took a sneak peak to aid in the math. (Thanks C1ph3r)
With xXExiledXx's much better than mine, math the TSP Map Editor is now fully capable of reading and displaying NFA, NFS, NFC and QPF. Why not NFE? Simple I don't have the time to put into this particular program with all that is happening at the TSP (development wise) and the other TSP Core staff are also indisposed. (Besides adding NFE should be no harder than NFS if you need help just pm me)
Some things about this program:
SCREENSHOTS:
THANKS:
- xXExiledXx for help with math and creating the JPG Assembly
- TheBrain for being the best decompiler evar :D
- C1ph3r for releasing Map Painter
DOWNLOAD:
(If you want a virus total, just don't download it.)
[Only registered and activated users can see links. Click Here To Register...] (v3)
OTHER NOTES:
FOR THE THANKS @ Mongreldogg :3
ENJOY!
Today I come to share to you something that you have been teased with before, this started as just a test to see if I could get anywhere and as a test of xXExiledXx's memory and TheBrains ability to decompile next to anything.
I started this project from information solely gathered from the header but it became apparent that math (which is usually way over my head) was needed. I would've asked C1ph3r but I'd have better chances talking to a wall honestly -- Since he released his Map Painter, I took a sneak peak to aid in the math. (Thanks C1ph3r)
With xXExiledXx's much better than mine, math the TSP Map Editor is now fully capable of reading and displaying NFA, NFS, NFC and QPF. Why not NFE? Simple I don't have the time to put into this particular program with all that is happening at the TSP (development wise) and the other TSP Core staff are also indisposed. (Besides adding NFE should be no harder than NFS if you need help just pm me)
Some things about this program:
- Not all menu items are implemented, some are just place holders
- The program displays the image at full resolution (3072, 3072) by default and then allows zooming out to 4 and back in to full resolution
- By clicking the minimap you will move the main map (math sucks, is spot on at full resolution but just a bit off when zoomed out)
- Clicking the Main Map will deliver file (qpf-like) coords
- Hovering the mouse over the Main Map will cause the mini-map to display in-game coords (bottom left)
- NFS-NPC LOAD_MAP_IMAGE doesn't draw the text (as the image has to be flipped -- uncomment the line be lines.DrawLines and you will see
- When you use "VIEW > ALL" the program expects you are selecting a .NFA (It doesn't matter if the NFA being selected is in the programs directory or not)
- ONLY QPF Coords have been converted to IN-GAME Coords (Datagrid Views)
- All NFA,NFC,NFS,QPF are in folders inside the programs directory
- All minimap images (v256_*.jpg) should be placed inside of V256 inside programs directory
- The program can not save (pretty simple, just the reverse of reading)
- I will help if I can but provide no express support for this program
SCREENSHOTS:
THANKS:
- xXExiledXx for help with math and creating the JPG Assembly
- TheBrain for being the best decompiler evar :D
- C1ph3r for releasing Map Painter
DOWNLOAD:
(If you want a virus total, just don't download it.)
[Only registered and activated users can see links. Click Here To Register...] (v3)
OTHER NOTES:
FOR THE THANKS @ Mongreldogg :3
ENJOY!