Especially: ItemType and LevelExp.
Or.. are they just Binary files in plain text? Im not sure about that version :/
Or.. are they just Binary files in plain text? Im not sure about that version :/
Aight, in our case it seems highly irrelevant. Was just curious what those numbers might represent :3Quote:
Yeah it has to do with time and exp balls.
Example, 1 exp ball is 600 time.
Redux, Albetros, COPS, and I think Project X all use that system, probably more do too but thats just off the top of my head.
But if you want the exact exp gain for Exp Balls then you need to adopt this system too.