Seeds for .dat Files on 5018

01/23/2014 10:46 Y u k i#1
Especially: ItemType and LevelExp.

Or.. are they just Binary files in plain text? Im not sure about that version :/
01/23/2014 20:30 Super Aids#2
Has the seed every changed?
01/23/2014 20:44 Spirited#3
The seed hasn't changed as of that patch. It is the same seed that can be found in other threads.
01/23/2014 20:51 CptSky#4
Quote:
Originally Posted by Y u k i View Post
Especially: ItemType and LevelExp.

Or.. are they just Binary files in plain text? Im not sure about that version :/
ItemType uses the same good old key.
LevelExp is a binary file.
LevExp uses the same good old key.

(See my File En/De Manager topic for the keys.)
01/28/2014 09:54 Y u k i#5
Thanks alot for releasing this tool!

I got one question, on levExp, there are 3 collumns,

Level - EXP - ???

What might the 3rd one be?

01/28/2014 11:37 cjN93#6
I don't know exactly either how it's calculated or how the math goes with this one but I know for sure it has something to do with ExpBalls and also with the Online Training feature (x = char_lev, y = next_char_lev, z = exp_needed and with those vars you get this delta number (3rd column), but this is way out of my knowledge boundaries and I know nothing about it. It has something to do with time or something...). If I'm wrong, correct me please!
01/28/2014 12:30 Aceking#7
Yeah it has to do with time and exp balls.
Example, 1 exp ball is 600 time.
Redux, Albetros, COPS, and I think Project X all use that system, probably more do too but thats just off the top of my head.
But if you want the exact exp gain for Exp Balls then you need to adopt this system too.
01/28/2014 12:33 Y u k i#8
Quote:
Originally Posted by Aceking View Post
Yeah it has to do with time and exp balls.
Example, 1 exp ball is 600 time.
Redux, Albetros, COPS, and I think Project X all use that system, probably more do too but thats just off the top of my head.
But if you want the exact exp gain for Exp Balls then you need to adopt this system too.
Aight, in our case it seems highly irrelevant. Was just curious what those numbers might represent :3

Thanks guys <3
01/28/2014 12:40 Aceking#9
Well, if you plan on using exp balls at all, then this system is kind of a must.

Right clicking on the exp ball, it gives you what exp you will go to.
That dialog is controlled via the client, so if you want the actual exp gain to match what the client says then you will need to use the same formula.

:)
01/30/2014 21:16 Davidejunior#10
THANX YOU :D