Potencyy :/

08/18/2009 16:50 killermickle#1
Yeah, how can I addon the RB pot...
I've tried adding it inside character.cs but it doesnt change anything...
so im guessing its client side.

Anyone know how I can change potency calculations?
08/18/2009 16:51 f0am#2
if LOTF .. go here public void GetEquipStats(byte Pos, bool UnEquip)
08/18/2009 16:55 killermickle#3
Quote:
Originally Posted by f0am View Post
if LOTF .. go here public void GetEquipStats(byte Pos, bool UnEquip)
Have, i tried using this but it wont work...
Do i need some packets or something...

Code:
                ushort RBPot = 0;

                if (RBCount == 1)
                    RBPot = 5;
                if (RBCount == 2)
                    RBPot = 10;

                ushort AddPotency = (ushort)(SockPot + ItemPlus + QualityPot + RBPot);
08/18/2009 21:05 YukiXian#4
Quote:
Originally Posted by killermickle View Post
Have, i tried using this but it wont work...
Do i need some packets or something...

Code:
                ushort RBPot = 0;

                if (RBCount == 1)
                    RBPot = 5;
                if (RBCount == 2)
                    RBPot = 10;

                ushort AddPotency = (ushort)(SockPot + ItemPlus + QualityPot + RBPot);
lol'd