Hey there,
As you might know, I'm working on a new source to release to the community. The source is going to use it's own map system, and so I'm faced with two options on how I can make the map system. I could make a map system that's very small or one that is very complete. So, information about the options:
Kind Regards,
Spirited
As you might know, I'm working on a new source to release to the community. The source is going to use it's own map system, and so I'm faced with two options on how I can make the map system. I could make a map system that's very small or one that is very complete. So, information about the options:
- Small Map System: The system compresses data maps (dmaps) into extremely small files that are very quick to load. Running the map system takes an extremely small amount of RAM since only bits make up the system. Limitations: Does not load tile elevation and other small features (which most servers don't use anyways).
- Large Map System: The system compresses data maps (dmaps) into smallish files that are quick to load. The system includes tile elevation, portal checks (which can be done as an external system), and market shop checks (which can be done as an external system), but at the cost of RAM consumption. My bit technique for RAM compression from the small map system will not work on the larger system (or not as well), taking more than x20 more ram to run (standard for today's servers, I suppose).
Kind Regards,
Spirited