CS Exploits? Roll through gate, spawn at uncapped pyres

01/11/2014 00:40 warbeak1245#1
I had a warrior on my team today... while we were on offense he would consistently roll through all the gates to ninja the crystal. When we were on defense, he spawned at mid pyre for the FIRST spawn (he stayed "dead" until after the gates opened) but the second the gates opened to let us out he was already at mid pyre and capping it, and had it fully capped before we even reached our own inner ladders from spawn...

Anybody have any idea how these are done? I've seen the video of the person rolling through gates as a warrior but I have had 0 luck reproducing it with my warrior... Is there a trick to it?
01/11/2014 01:27 Spaces#2
auto run against a gate press evasion roll and spamm the o button
this causes a massive lag and you will be able to jump through the gate
01/11/2014 05:11 warbeak1245#3
Quote:
Originally Posted by Spaces View Post
auto run against a gate press evasion roll and spamm the o button
this causes a massive lag and you will be able to jump through the gate
This does indeed work. Could anyone explain to me how client side lag would allow you to move through objects you should not be able to? Are your coordinates stored only client side and fully trusted by the server?
01/11/2014 06:07 riceking#4
You have to lag yourself, if you have a decent GPU/CPU it's not going to work. Try a CPU/GPU lag switch instead.
01/11/2014 12:44 peilin#5
yea by using evasion skills and as well as teleport can pass through gate, same time when u press p button. thing is u can pass the gate that is attackable (inner gate, outer gate) but not the gate in base that prevent u from getting out before battle start; although i have seen a slayer running through those base gates as well

about spawn in mid, havent seen any yet
01/12/2014 02:09 riceking#6
Quote:
Originally Posted by warbeak1245 View Post
This does indeed work. Could anyone explain to me how client side lag would allow you to move through objects you should not be able to? Are your coordinates stored only client side and fully trusted by the server?
Seems the gate is server sided, when far away you don't see a gate. Maybe client lag prevents the gate status from being loaded.