WPE Problem

08/16/2009 16:31 Nikita749#1
Hi,

I successful deactivated gameguard but when I try ti capture packets with WPE it doesn't detect any Packet or any traffic somebody have an idea.

With wireshark it work perfectly but can't inject dll so useless...
08/17/2009 14:23 Kuma123#2
I could explain you why WPE won't work as expected, but that would turn into a pretty technical and complicated Post.
You can log a few packets if you switch to Winsock 2.0 in the View->Options, but you won't get all!
Btw if you removed GG you'll only come to the Channel selection.
08/17/2009 16:51 Nikita749#3
No in fact, I log, choose my chan, and enter in game. When I'm in game I deactivate GameGuard, so I have 5-6minutes before game crash, cause gameguard is turned off. During this precious minutes I can inject dll with rPE or WPE but they don't detect any traffic.
08/17/2009 17:53 Kuma123#4
If you have selected the Winsock 2.0 function you might get some packets, but even if it works, Dragonica is using some special way to send and receive packets which is not supported by WPE and rPE or any other public packet editor working with injection. So forget about them. Btw if you get stuck at this point give up on packetediting or start learning how things work, meaning start to learn programing and reversing...

p.s. before anybody comes along and trys to tell me that he gets packets with WPE or any other injection based editor, Dragonica is using I/O Completion Ports, afaik no public packeteditor hooks into this process. Yes its possible to get some packets while hooking the normal Recv functions, still some may get lost!
Furthermore if your installing hooks inside Dragonica skip the underlying Windows librarys and hook right into dragonicas packet handling...
08/17/2009 20:06 Nikita749#5
Hmm ok thanks for advice ;) I'll dig this.
08/17/2009 23:50 Kane49#6
just watch the network using wireshark or something XD