Is there any way to grab the NPC locations from the current conquer version, with (if possible) their dialogs?
01/02/2014 18:10marcbacor6666#2
I guess you cant if you don't manually make them.
01/02/2014 20:01~Crystaline#3
Yes I guess, and it was done with Impulse packet logger. Although it doesn't work on the latest version of CO.
01/02/2014 22:09pro4never#4
Yes but you'll need a working packet based bot (proxy or hook based, makes no difference).
Assuming you can log in and view decrypted packets then you can easily log all npc locations as well as their initial page of text (you cannot log full dialogues, just the first thing they say when you click them)
I did just that for Albetros and posted example code of how others could do the same.
01/02/2014 22:23Spirited#5
Chris did it with both, and I did it for spawns. It's easy if you can packet log (pick up the spawn and dialog packets). Regarding a working packet logger, you can always packet log without being detected for as long as you know the cipher algorithms in place. There is a way you can packet log by just sniffing the windows pipeline (no editing the process required). In C#, you would use a raw socket for that, then filter by packet wrapping header.
01/02/2014 22:33teroareboss1#6
are writed with proxy
01/03/2014 12:12vincentvdb#7
Thanks for the answers, got them ;)
Can be closed.