Hello.
I'm happy to show you smal tutorial about fishing.
So let's start it!
In this tutorial I'll show you how to add new extra drop from fish.
At first find file fishing.cpp and open it.
At the line 30 begin function enum
I'll give for example FISH_BONE_VNUM = 27799,
FISH_BONE_VNUM - Is line Local name of the ID (Like in Lua.(Local Example = pc.get_name()))
27799 - ID Fish Bone..
So we wan't add new fish drop that will drop with shelf.
We are going to
And we simple add
So now when we find shelf we get shelf with ID = 27987 and Item ID = 71085
Compile it ! Have fun!
I'm happy to show you smal tutorial about fishing.
So let's start it!
In this tutorial I'll show you how to add new extra drop from fish.
At first find file fishing.cpp and open it.
At the line 30 begin function enum
I'll give for example FISH_BONE_VNUM = 27799,
FISH_BONE_VNUM - Is line Local name of the ID (Like in Lua.(Local Example = pc.get_name()))
27799 - ID Fish Bone..
So we wan't add new fish drop that will drop with shelf.
We are going to
And we simple add
Code:
ch->AutoGiveItem(New_Fish_Drop_Arczi);
Compile it ! Have fun!
Quote:
I did it in 5 min it's possible to add new drop, if you open fishing.cpp you can do:
Code:case New_Test_Item_Arczi: // 5 if 5 then this ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT(""Hello world, You find New Item!)); ch->AutoGiveItem(New_Test_Item_Arczi); break;