Can anyone explain to me what they are and what they do
I have a slight idea of what they are used for but i wanna be sure.
I have a slight idea of what they are used for but i wanna be sure.
DataMap DMap = (DataMap)Database.DMaps[Client.Entity.MapID];
if (DMap != null)
{
if (DMap.Invalid(NewX, NewY))
{
Kernel.TeleportPlayer(Client.Entity.MapID, Client.Entity.Data.X, Client.Entity.Data.Y, Client);
Client.Send(new MessagePacket("Invalid Coordinate, Pull back!", 0x00FF0000, ChatType.Center));
return;
}
}
I know, I have already add some new maps... But the puzzle file who get the graphics from the ani files who get the dds from the data.wdf is setted at the start of the DMap file.Quote:
Actually the texture of the map is stored in data.wdf which when extracted is in .dds form