Hello again, I'm working on packet sending for an online game but it's not easy because the client generating headers every being send packets. So I was searching address where it is being generated from the client so I found it finally. Let's see it on CE Memory Viewer
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Green marked is header and yellow marked is packet id & size
As you saw, After it sends packets to the server, it is going to be "00 00 00 00"
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And I found it on OllyDBG:
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Red Marked is packet headers & id & size
Yellow is data(chat message yoho with unicode)
Problem is how can I recreate this header so how can I find the function that creates headers in the client?
After I found, how will I create function in C/C++ that doing samething with this function :)
Please share if you get any tutorials or tips.
[Only registered and activated users can see links. Click Here To Register...]
Green marked is header and yellow marked is packet id & size
As you saw, After it sends packets to the server, it is going to be "00 00 00 00"
[Only registered and activated users can see links. Click Here To Register...]
And I found it on OllyDBG:
[Only registered and activated users can see links. Click Here To Register...]
Red Marked is packet headers & id & size
Yellow is data(chat message yoho with unicode)
Problem is how can I recreate this header so how can I find the function that creates headers in the client?
After I found, how will I create function in C/C++ that doing samething with this function :)
Please share if you get any tutorials or tips.