Implemented yet:
Eldine's Jar
Weapon Merge
Consignment System 80% (working, but need to be changed for full multiserver compatibility)
Full V19 interface (except npc menu)
Lookchange completely without bugs
Madrigal gift
New V19 exchange
New v19 coupon system
New pvp systems
Packet encryption (symmetric)
Some fixes
2nd password change
Other simple, old stuff
For more information, here's the neuz versioncommon.h:
Not implemented yet
Tabbed inventory
Baruna Awakening and some other baruna stuff
Videos are available on my youtube channel : [Only registered and activated users can see links. Click Here To Register...]
e.g.
[Only registered and activated users can see links. Click Here To Register...]
Most of the videos aren't recent and most significant bugs are fixed!
[Only registered and activated users can see links. Click Here To Register...]
Pwd: ByWurstbrotQT2013
Have fun!
Eldine's Jar
Weapon Merge
Consignment System 80% (working, but need to be changed for full multiserver compatibility)
Full V19 interface (except npc menu)
Lookchange completely without bugs
Madrigal gift
New V19 exchange
New v19 coupon system
New pvp systems
Packet encryption (symmetric)
Some fixes
2nd password change
Other simple, old stuff
For more information, here's the neuz versioncommon.h:
Code:
#ifndef __VERSION_COMMON_H__#define __VERSION_COMMON_H__
#define __MAINSERVER
#define __VER 15 // 15Â÷
#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif
#if (_MSC_VER > 1200)
#define __VS2003 // ÄÄÆÄÀÏ·¯º¯°æ.net
#endif
#undef __VER
#define __VER 19//15//16//17//18
#define __DEBUG_SALT
/*===============================================*/
//#define __PROFESSION
#define __PVP_MATCH
//#define __FLYFF_INITPAGE_EXT
#define __CHANGE_2ND_PASSWORD
#ifdef __PVP_MATCH
#define __PVP_MATCH_DM
#define __PVP_MATCH_LMS
#define __PVP_MATCH_TD
#define __PVP_MATCH_FLAG
#ifdef __PVP_MATCH_FLAG
#define __PVP_MATCH_HTL
#define __PVP_MATCH_CTF
#endif
#endif
#define __CLIENT_SERVER_ENCRYPTION
#if __VER >= 19
#define __CHAT_V19
#define __BUTTONS_V19
#define __WINDOWS_V19
#define __TARGET_INF_V19
#define __STATUS_V19
#define __GAUGE_V19
#define __OPTION_EX
#define __NEW_TASKBAR_V19
#define __Y_INTERFACE_VER3
#define __19_INTERFACE_UPDATE
#define __WEAPON_MERGE
#define __LOOKCHANGE
//#define __CONSIGNMENT
#define __ELLDINPOTION
#define __MADRIGAL_GIFT_POINT
#define __MAP_V19
#define __NEW_EXCHANGE_V19
#define __FLY_COUPON
#endif // __VER >= 19
#define __CASH_AREA
#define __PAID_SET
#define __AI_AGGRO
#define __TREASUREBOX
//#define __ANTIALIASING
#define __FASTJOBCHANGE//original by punbaa edited by adeilson
#define __WINDOW_STYLE
#define __2ND_PASSWORD_SYSTEM
/*===============================================*/
#if __VER >= 16
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16
#define __CROSSBOW
//#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE
#define __BS_EFFECT_LUA
#define __ENVIRONMENT_EFFECT
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#endif // __NEW_PROP_PARAMETER
//#define __TABBED_INV
#endif // __VER >= 16
#if __VER >= 17
#define __INSTANCE_AGGRO_SYSTEM
#define __LOADING_SCREEN_UPDATE
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BARUNA_WAKEUP
#define __16_SHOP
#endif // __VER >= 17
#define __SECURITY_FIXES
#define __INVISIBLE_FIX
#define __TRANSFER_ERROR_TEXT
#define __CRC
#define __PROTOCOL0910
#define __PROTOCOL1021
#define __INFO_SOCKLIB0516 // ³×Æ®¿öÅ© ¿¡·¯¾ò±â
#define __S1108_BACK_END_SYSTEM // Trans, World, Neuz : ¹é¾Øµå½Ã½ºÅÛ
#define __THROUGHPORTAL0810 // À¥¿¡ ÀÇÇÑ ½ÇÇà
#define __TWN_LOGIN0816 // ´ë¸¸ ·Î±×ÀÎ ÇÁ·ÎÅäÄÝ º¯°æ // Ŭ¶ó/ÀÎÁõ
#define __FIX_WND_1109 // â »ý¼º ½Ã ºÎ¸ðâ ÁöÁ¤ ¿À·ù ¼öÁ¤
#define __EVENT_1101 // Ãâý À̺¥Æ®
#define __EVE_NEWYEAR // ½Å³â È¿°ú
#define __S_SERVER_UNIFY // ¼*¹ö ÅëÇÕ Neuz, World
#define __LANG_IME_0327 // ±¹°¡º° imeÇ¥½Ã â Ãâ·Â ±¸ºÐ
#define __STL_0402 // stl
#define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// ÇØ¿Ü 6Â÷ Àû¿ë
#define __LANG_1013 // ÇØ¿Ü ¹öÀü ½Å±Ô Ãß°¡ ½ºÅ©¸³Æ®
#define __ITEMDROPRATE // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤
// 10
#define __TRADESYS // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ... ) Neuz, World
#define __EVE_BALLOON // dz¼± À̺¥Æ® °ü·Ã
#define __CSC_GAME_GRADE // °ÔÀÓ¹°µî±Þ°ü·Ã äÆÃ⠾˸² ¹× À̹ÌÁö º¯°æ.
#define __PK_PVP_SKILL_REGION // PK±ÝÁö±¸¿ª¿¡¼* ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define __EVENT_1101_2 // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define __S_RECOMMEND_EVE // Ãßõ À̺¥Æ® Neuz, Trans, World
#define __EVE_MINIGAME // Mini Game 4Á¾ À̺¥Æ® Ãß°¡ °ü·Ã.
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __RULE_0615 // ¸í¸í ±ÔÄ¢ Á¤¸®
#define __FILTER_0705 // ÇÊÅ͸µ ±ÔÄ¢ º¯°æ
#define __S_BUG_GC // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇÏ¸é ±æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼* ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector )
#define __S_ADD_RESTATE // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® Èû, ¹Îø, ü·Â, Áö´É )
#define __PROP_0827 // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆÄ¶ó¹ÌÅÍ È®Àå
#define __PKSERVER_USE_ANGEL // PK¼*¹ö¿¡¼*¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
#define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
//11Â÷
// #define __MA_VER11_02 // ¼öÇ¥ ±â´É Æä¸° °ü·Ã
// #define __MA_VER11_03 // neuz±Ø´Üâ(B)¿¡¼* ±Ø´Ü¿øÀÌ ¸Ö¸® ¶³¾îÁ® À־ ·¹º§ÀÌ Ç¥½Ã µÇµµ·Ï
// #define __MA_VER11_04 // ±æµå â°í ·Î±× ±â´É world,database,neuz
// #define __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
// #define __MA_VER11_06 // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
// #define __CSC_VER11_1 // <·¹º§??> »èÁ¦, äÆÃâ ¼öÁ¤, Æä³Ä°Å·¡ Ãë¼Ò¹öư »èÁ¦
// #define __CSC_VER11_2 // Ÿ°Ù Ç¥½Ã ¹æ¹ý º¯°æ
// #define __CSC_VER11_3 // ĨÀ¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
// #define __CSC_VER11_4 // ¸Þ½ÅÀúâ °³¼±
// #define __CSC_VER11_5 // ŽºÅ©¹Ù È®Àå
// #define __GUILDCOMBATCHIP // ±æµå´ëÀü Ĩº¸»ó ¹× ĨÀ» ÅëÇÑ »óÁ¡ ÀÌ¿ë
// #define __GUILD_COMBAT_1TO1 // ÀÏ´ëÀÏ ±æµå ´ëÀü
// #define __GUILD_BANK_LOG // ±æµå¹ðÅ© ·Î±×â Ãß°¡
// #define __EXPITEM_TOOLTIP_CHANGE // °æÇèÄ¡ ¾ÆÀÌÅÛ Ç¥±â ¹æ¹ý º¯°æ
// #define __REMOVE_ENDURANCE // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
// #define __PIERCING_REMOVE // ÇǾî½Ì ¿É¼Ç Á¦°Å
// #define __CHIPI_071210 // ±â°£Á¦ ¾ÆÀÌÅÛ Áö¼Ó½Ã°£ ÃÊ´ÜÀ§ Ç¥±â
#define __EVENTLUA_COUPON // ÄíÆù À̺¥Æ®
#define __NOLIMIT_RIDE_ITEM // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ
#define __NPC_BUFF // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â
// #define __SYS_POCKET // ÁÖ¸Ó´Ï
// #define __SYS_COLLECTING // äÁý ½Ã½ºÅÛ
// #define __SYS_IDENTIFY // °¢¼º, Ãູ
// #define __FIX_ROTATE // ºñ½ºÆ®¿¡¼* ¹ß°ßµÈ ¿À·ù ¼öÁ¤
// #define __ADD_ZOOMOPT // ÁÜ¿É¼Ç Ãß°¡
// #define __MOD_VENDOR // °³ÀλóÁ¡ °³¼±
// #define __FIX_COLLISION // Ãæµ¹ ¹®Á¦ ¼öÁ¤
// #define __FIX_PICKING // ÇÇÅ· ¹®Á¦ ¼öÁ¤
// #define __CAPTURE_JPG // JPGÆ÷¸ËÀ¸·Î ĸÃÄ
#define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
#define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
#define __RT_1025 // ¸Þ½ÅÀú
#define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define __JEFF_11
#define __JEFF_9_20 // ºñÇà ½Ã°£À» ħ¹¬ ½Ã°£À¸·Î Àü¿ë
#define __JEFF_11_4 // ¾Æ·¹³ª
#define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
#define __JEFF_11_6 // ¹Ùº¸ ¸ó½ºÅÍ
#define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __SFX_OPT // ÀÌÆåÆ®(ÆÄƼŬ) ÃÖÀûÈ* °ü·Ã
//#define __PERF_0229
#define __HELP_BUG_FIX // µµ¿ò¸»°ü·Ã ¹ö±× ¼öÁ¤ (µµ¿ò¸» ÇѰ³¸¸ ¶ç¿ì±â ÀνºÅϽº °ü¸®)
#define __CHIPI_DYO // NPC¸¦ ƯÁ¤±¹°¡¿¡¼*¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤
// 12Â÷
// #define __SECRET_ROOM // ºñ¹ÐÀÇ ¹æ
// #define __TAX // ¼¼±Ý
// #define __CSC_VER12_1 // °³ÀλóÁ¡ Áß Ç÷¹ÀÌ¾î »ìÆìº¸±â ¸Þ´º °¡´ÉÇϵµ·Ï ¼öÁ¤ & »ìÆìº¸±â â À¯ÁöÇϱâ
// #define __CSC_VER12_2 // ±æµå âÀÇ ¸â¹ö ÅÜ¿¡ Ç׸ñº° Á¤·ÄÀÌ °¡´ÉÇϵµ·Ï Ãß°¡
// #define __CSC_VER12_3 // Äù½ºÆ®°¡ ¸¹À» °æ¿ì Äù½ºÆ® Ç׸ñÀÌ À߸®´Â Çö»ó ¶§¹®¿¡ ´ëÈ*⠴ø²
// #define __CSC_VER12_4 // ÇǾî½Ì Á¦°Å â °³¼± ¹× ¾óÅÍ¸Ú º¸¼® Á¦°Å â Ãß°¡
// #define __CSC_VER12_5 // Æê ¾Ë º¯È¯ ±â´É Ãß°¡
// #define __HEAVEN_TOWER // ½É¿¬ÀÇ Å¾
// #define __EXT_PIERCING // ¹«±â ÇǾî½Ì
// #define __NEW_SUMMON_RULE // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
// #define __MOD_TUTORIAL // Æ©Å丮¾ó °³¼±
// #define __LORD // ±ºÁÖ
// #define __PET_0519 // Æê °¢¼º
// #define __J12_0 // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
// #define __UPDATE_OPT // ¿É¼Çâ °³¼±
// #define __CAM_FAST_RECOVER // Ä«¸Þ¶ó º¹¿ø¼Óµµ Áõ°¡
// #define __JHMA_VER12_1 //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ
// #define __ITEMCREATEMON_S0602 // ¸ó½ºÅÍ »ý¼º Neuz, World
// #define __PARSKILL1001 //12Â÷ ÆÄ½ºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤ world,core,neuz
// #define __LEAK_0827
// 13Â÷
// #define __EXT_ENCHANT // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
// #define __RAINBOW_RACE // ·¹Àκ¸¿ì ·¹À̽º
#define __HOUSING // ÇÏ¿ì¡ ½Ã½ºÅÛ
// #define __QUEST_HELPER // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
// #define __CHIPI_QUESTITEM_FLAG
// #define __RENEW_CHARINFO // ij¸¯ÅÍÁ¤º¸Ã¢ ¸®´º¾ó
// #define __HONORABLE_TITLE // ´ÞÀÎ
#define __MAX_BUY_ITEM9999 // È*»ìÆ÷½ºÅͱ¸ÀÔ°¹¼ö9999°³
// #define __REMOVE_JOINPARTYMEMBER_ANI // ÆÄƼ¸É¹öÁ¶Àνà ¾Ö´Ï »©±â
// #define __CSC_VER13_1 // WorldMap ¸ó½ºÅÍ Ç¥½Ã
// #define __CSC_VER13_2 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1117 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1202 // Ä¿Çà º¸»ó
#define __LAYER_1020 // __LAYER_1015 Å×½ºÆ®
#define __AZRIA_1023 // ÀÔÀå±Ç °èÃþ Àû¿ë
#define __PET_1024 // Æê ÀÛ¸í
#define __BUFF_1107
#define __SYNC_1217 // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define __SYS_ITEMTRANSY // NPC¸Þ´º ¾ÆÀÌÅÛ Æ®·»Áö ±â´É
#define __SPEED_SYNC_0108 // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸ÀÌ´Â°Í ¼öÁ¤ ŸÀ¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤
#define __PARTY_DEBUG_0129 // ±Ø´ÜÀå Æ¨±â´Â Çö»ó µð¹ö±ë neuz
#define __FUNNY_COIN // ÆÛ´Ï ÄÚÀÎ
#define __GPAUTH
#define __GPAUTH_01
#define __GPAUTH_02
#define __EUROPE_0514
#define __WINDOW_INTERFACE_BUG // ¿ùµå À̵¿ »óȲ¿¡¼* ¾ÆÀÌÅÛ °É¸° À©µµ¿ì â ¶ç¿öÁ® ÀÖÀ¸¸é Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
#define __MAP_SECURITY // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç
// 14Â÷
#define __NEW_CONTINENT // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
#define __SMELT_SAFETY // 14Â÷ ¾ÈÀüÁ¦·Ã
#define __INSTANCE_DUNGEON // 14Â÷ ÀνºÅϽº ´øÀü
#define __EQUIP_BIND // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
#define __EXT_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
#define __NEW_ITEM_LIMIT_LEVEL // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Ŭ·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
#define __WATER_EXT // ¹° Ç¥Çö È®Àå (¹° ÅØ½ºÃÄÀÇ Á¾·ù ¹× ÇÁ·¹ÀÓ¼Óµµ º¯°æ Ãß°¡)
#define __WND_EDIT_NUMBER_MODE // ¿¡µðÆ® ÄÁÆ®·Ñ ¼ýÀÚ¸¸ ÀÔ·Â¹Þ°Ô ÇÏ´Â ¸ðµå
#define __SHIFT_KEY_CORRECTION // ½¬ÇÁÆ® Ű ÀÔ·Â ¹®Á¦ ¼öÁ¤
#define __STATIC_ALIGN // ½ºÅÂÆ½ ÄÁÆ®·Ñ¿¡ Á¤±³ÇÑ Á¤·Ä ±â´É Ãß°¡
#define __ITEM_DROP_SOUND // ¾ÆÀÌÅÛ µå·Ó ½Ã È¿°úÀ½ ½ºÅ©¸³Æ®·Î ó¸®
#define __JOB_TEXT // ¸¶½ºÅÍ, È÷¾î·Î °ü·Ã ¾ÆÀÌÅÛ¿¡ 'ÇÊ¿ä Á÷¾÷' ÅØ½ºÆ® Ãâ·ÂµÇµµ·Ï ¼öÁ¤
#define __RESTATE_CONFIRM // ¸®½ºÅׯ® »ç¿ë ½Ã, È®ÀΠâ Ãâ·Â
#define __PREVENTION_TOOLTIP_BUG // ÇÁ¸®º¥¼Ç ÅøÆÁ¿¡ ÀÇ¹Ì ¾ø´Â ÅØ½ºÆ® Ãâ·ÂµÇ´Â ¹®Á¦ ¼öÁ¤
#define __DROP_CONFIRM_BUG // ¾ÆÀÌÅÛ °ü·Ã È®ÀΠâÀÌ ¿*¸° »óÅ¿¡¼* ÀϾ´Â °¢Á¾ ¿À·ù ¼öÁ¤
#define __CLOUD_ANIMATION_BUG // ±¸¸§ ¾Ö´Ï¸ÞÀ̼ÇÀÌ Æ¯Á¤ ¿µ¿ª¿¡¼*¸¸ ¼öÇàµÇ´Â ¹®Á¦ ¼öÁ¤
#define __BUFF_CRASH // ¹öÇÁ ·»´õ¸µ °ü·ÃÇÏ¿© Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
#define __BS_FIX_SHADOW_ONOBJECT // ¿ÀºêÁ§Æ® ±×¸²ÀÚ ¸®½Ã¹ö Á¶°Ç°Ë»ç ¼³Á¤ ( ÁÖÀΰø À§ÁÖ, Àδø õÁ¤ ±×¸²ÀÚ Á¦°Å )
#define __BS_FIX_HAIR_AMBIENT // ij¸¯ÅÍ Çì¾î ambient Á¶Á¤ ( Àδø¿¡¼* ¸Ó¸®Ä«¶ô »ö±ò ±î¸Ä°Ô ³ª¿À´Â ¹®Á¦ ¼öÁ¤ )
#define __BALLOON_CODE_IMPROVEMENT // dz¼± °ü·Ã ÄÚµå °³¼±
#define __WING_ITEM // ³¯°³ ¾ÆÀÌÅÛ
#define __USE_SOUND_LIB_FMOD // use FMod sound lib
#define __PCBANG // PC¹æ ÇýÅÃ
// end 14th
// 15Â÷ ZU TEST ZWECKEN AUSDEKLARIERUNG ENTFERNT!
#define __DYNAMIC_MPU // º¯°æ°¡´ÉÇÑ MPU !!
#define __BOUND_BOX_COLLISION // ¹Ù¿îµå ¹Ú½º Ãæµ¹ ·çƾ °³¼±
#define __BS_CHANGING_ENVIR // ´ë·úº° ȯ°æ º¯°æ ( light, fog, sky, weather, 24hours light ... ) <<< ONLY CLIENT!!!! >>>
#define __USING_CONTINENT_DATA // ´ë·ú °æ°èµ¥ÀÌÅÍ ¿ÜºÎ¿¡¼* ±Ü¾î¿È!
#define __IMPROVE_QUEST_INTERFACE // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
#define __IMPROVE_SYSTEM_VER15 // 15Â÷ °³¼± »çÇ×
#define __15TH_INSTANCE_DUNGEON // 15Â÷ ÀνºÅϽº ´øÀü
#define __PETVIS // 15Â÷ ºñ½ºÆê
#define __GUILD_HOUSE // 15Â÷ ±æµåÇϿ콺
#define __TELEPORTER // 15Â÷ ÅÚ·¹Æ÷ÅÍ
#define __FIND_OBJ_INSIGHT // ½Ã¾ß°Å¸® ¾ÈÀÇ µ¿Àû¿ÀºêÁ§Æ® Ãâ·Â( ¹Ì´Ï¸Ê ¿À¸¥Âʹöư Ŭ¸¯ )
#define __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
#define __MUSIC2 // ¸¶ÀÏÁî 7.2g ver ¾÷µ¥ÀÌÆ® ( OGG Àç»ý °¡´É ¹öÁ¯ ) Â÷ÈÄ Lib¾÷µ¥ÀÌÆ®½Ã¿¡ °°ÀÌ Ç®¾îÁà¾ßÇÔ.
#define __NEW_CONTINENT15 // Ãß°¡ ´ë·ú ( Çù°î )
#define __BS_BBOX_ABS_EXTENT // BBOX ±æÀÌ Àý´ë°ªÀ¸·Î ¼öÁ¤
#define __CAMPUS // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
#define __BS_FIXED_KNOCKBACK // ³Ë¹é½Ã »óÅ ²¿ÀÓÇö»ó ¼öÁ¤
#define __BS_FIXED_EQUIPMOTION // ¾ÆÀÌÅÛ Àå/Å» ÂøÁß ±âÁ¸¸ð¼ÇÀÌ À¯ÁöµÇ´ÂÇö»ó ¼öÁ¤
#define __15_5TH_ELEMENTAL_SMELT_SAFETY // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
#define __2ND_PASSWORD_SYSTEM // 2Â÷ ºñ¹Ð¹øÈ£ ½Ã½ºÅÛ
// end 15th
#define __QUIZ // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ
#define __EVENTLUA_RAIN // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ
#define __EVENTLUA_SNOW // °*¼³ À̺¥Æ®
#define __ADD_RESTATE_LOW // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® ÇÏ±Þ Èû, ¹Îø, ü·Â, Áö´É )
#define __YS_CHATTING_BLOCKING_SYSTEM // ij¸¯ÅÍ Ã¤ÆÃ Â÷´Ü ½Ã½ºÅÛ
#define __BAN_CHATTING_SYSTEM // ¿¬¼Ó äÆÃ ±ÝÁö ½Ã½ºÅÛ
#define __ENCRYPT_PASSWORD // mulcom BEGIN100218 ÆÐ½º¿öµå ¾ÏÈ£È*
// #define __CERTIFIER_COLLECTING_SYSTEM // ÀÎÁõ ¼*¹ö ¼öÁý ½Ã½ºÅÛ
#define __DELETE_CHAR_CHANGE_KEY_VALUE // ¹öµð¹öµð i_PIN µµÀÔÀ¸·Î ÀÎÇÑ Ä³¸¯ÅÍ»èÁ¦ ۰ª º¯°æ(±¹³», ÁֹιøÈ£ -> 2Â÷ºñ¹ø)
#define __BS_ADJUST_SYNC // mover°£ µ¿±âÈ* °³¼±
#define __SHOP_COST_RATE // »óÁ¡ °¡°Ý Á¶Á¤
// #define __NEW_WEB_BOX // »õ·Î¿î À¥ Ç¥Çö â
#define __PROTECT_AWAKE //°¢¼ºº¸È£
#define __MAIL_REQUESTING_BOX // ¸ÞÀÏ ¿äû ¹Ú½º
#define __BS_SAFE_WORLD_DELETE // CWorld::Process¿¡¼* safe delete obj( sfx ·ù·Î È®Àδï )
// #define __GAME_GRADE_SYSTEM // °ÔÀÓ¹° µî±Þ Ç¥½Ã ½Ã½ºÅÛ
#define __BS_FIX_ARRIVEPOS_ALGO // ¸¶¿ì½º À̵¿½Ã µµÂø °Ë»ç·çƾ °³¼± ( Á¤“‡Çâ ÃàÀ¸·Î ÇѰ÷¸¸ µµÂøÇßÀ»¶§ ¸ØÃß´Â ¹®Á¦°¡ÀÖ¾úÀ½ )
#define __BS_ITEM_UNLIMITEDTIME // ¾ÆÀÌÅÛ À¯Áö½Ã°£ ( 999999999 >= Àϰæ¿ì ¹«Á¦ÇÑ Ç¥±â )
// #define __ENVIRONMENT_EFFECT
// 8.5Â÷
#if defined(__INTERNALSERVER) // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼*¹ö
// #define __RULE_0615
#define NO_GAMEGUARD
#undef __TRANSFER_ERROR_TEXT
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
#define __IAOBJ0622 // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û // ¿ùµå, ´ºÁî
#define __YNOTICE_UNI1026 // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
// #define __YENV
// #define __YENV_WITHOUT_BUMP
#define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __YAIMONSTER_EX // AI±â´É Ãß°¡ - Neuz, World
// #define __Y_INTERFACE_VER3 // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
#define __VERIFY_MEMPOOL
// #define __S_NEW_SKILL_2 // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __Y_RENDER_NAME_OPTION // À̸§ Ãâ·Â ¼±Åà UI.Neuz
#define __V060721_TEXTDRAG
#define __Y_MAPVIEW_EX
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
// #define __EVENT_FALL // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
// #define __LANG_1013 // ÇØ¿Ü ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
// #define __KWCSC_UPDATE // ½ºÅ³ ¹ßµ¿ °ü·Ã ¹®Á¦ ¼öÁ¤ Neuz
// #define __CSC_VER8_1 // 8Â÷ 'T'Ű »ç¿ë, »ó´ë¹æ ·¹º§ ¾Èº¸À̱â, È*¸é ¸ðµç â On/Off Neuz
// #define __CSC_VER8_2 // 8Â÷ ÆÄƼâ °ü·Ã Àû¿ë Neuz
// #define __JEFF_VER_8 // 8Â÷ ÀÛ¾÷
// #define __Y_FLAG_SKILL_BUFF // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
// #define __Y_GAMMA_CONTROL_8 // ¹à±â, °¨¸¶, ¸í¾Ï Á¶Àý Neuz
// #define __Y_CHAT_SYSTEM_8 // ½Ã½ºÅÛ ¸Þ¼¼Áö À©µµ¿ìÈ*... Neuz
// #define __Y_EYE_FLASH_8 // ´«±ô¹Ú°Å¸®±â... Neuz
// #define __Y_CAMERA_SLOW_8 // 8Â÷ Ű/¸¶¿ì½º XÃà ȸÀü½Ã º¸°£À¸·Î ȸÀüÇϱâ..Neuz
// #define __Y_MAX_GENERAL_LEVEL_8 // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
// #define __CSC_VER8_3 // 8Â÷ ¹öÇÁâ °ü·Ã Àû¿ë, Key Down½Ã ½ºÅ³¹ßµ¿ 1.5Ãʰ£ µô·¹ÀÌ·Î Áö¼ÓµÇ°Ô º¯°æ Neuz
// #define __CSC_VER8_4 // 8Â÷ Çì¾î¼¥°ü·Ã ¼öÁ¤ ¹× ¼ºÇü¼ö¼ú ±â´É Ãß°¡.
// #define __JHMA_VER_8_1 // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö Neuz, World
// #define __JHMA_VER_8_2 // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆÇ¸Å°¡°ÝÁ¦ÇÑÇ®±â Neuz, World
#define __FIX_WND_1109 // ÀÚ½Ä Ã¢ ÃʱâÈ* ¿À·ù ¼öÁ¤
// #define __JHMA_VER_8_3 // 8Â÷ ctrl ÀÚµ¿°ø°Ý±â´É »èÁ¦ Neuz
// #define __JHMA_VER_8_4 // 8Â÷ Ÿ°ÙŬ¸¯ÀÚµ¿°ø°Ý À̸ðƼÄÜ Neuz
// #define __JHMA_VER_8_5 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ Neuz, World
// #define __JHMA_VER_8_7 // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇϰÔÇÔ Neuz, World
// #define __CSC_VER8_5 // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans
#define __TRAFIC_1218 // ¼*¹ö¿¡¼* º¸³½ ÆÐŶ Á¤º¸
#define __Y_HAIR_BUG_FIX
#define __FOR_PROLOGUE_UPDATE // ű¹,´ë¸¸,¹Ì±¹,µ¶ÀÏ PrologueÃß°¡
// #define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __PET_0410 // 9, 10Â÷ Æê
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __METEONYKER_0608
// #define __CSC_UPDATE_WORLD3D // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
#define __SECURITY_0628 // ¸®¼Ò½º ¹öÀü ÀÎÁõ not contained
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
// #define __REMOVE_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
// #define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
// #define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
// #define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
// #define __RT_1025 // ¸Þ½ÅÀú
// #define __LINK_PORTAL // ¿ÜºÎ Æ÷Å» ¿¬°á ½Ã ¹«ÀÎÀÚ Ã³¸®
// #define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
// #define __JEFF_11
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __DISABLE_GAMMA_WND // À©µµ¿ì ¸ðµå¿¡¼* °¨¸¶ Á¶Àý ºÒ°¡ÇÏ°Ô ¼öÁ¤
#define __ATTACH_MODEL // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)
#define __NEW_PROFILE
#define __VTN_TIMELIMIT // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ
// #define __FLYFF_INITPAGE_EXT
#define __BS_CHECKLEAK // ¸Þ¸ð¸® ´©¼ö ŽÁö¹× ¶óÀÎ È®ÀÎ 2009/07/14
#define __BS_ADJUST_COLLISION // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )
// #define __BS_PUTNAME_QUESTARROW // Äù½ºÆ® Ŭ¸¯½Ã º¸»ó NPC È*»ìÇ¥ Ç¥ÇöÁß À̸§ Ãß°¡ ( 09_1228 Á¦°Å )
#define __JAPAN_AUTH // ÀϺ» ÀÎÁõ º¯°æ(À¥ÀÎÁõ)
#define __IMPROVE_MAP_SYSTEM // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
// #define __BS_NO_CREATION_POST // Àӽà : ¿ìüÅë »ý¼º ¹«½Ã
#undef __VER
#define __VER 15
#define __GUILD_HOUSE_MIDDLE // ±æµåÇϿ콺 ÁßÇü
#define __BS_ADDOBJATTR_INVISIBLE // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡ --> 16Â÷ ¿¹Á¤
#define __BS_DEATH_ACTION // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú ( client only )
#define __BS_EFFECT_LUA // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
#define __BS_ADD_CONTINENT_WEATHER // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³*È*·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define __BS_CHANGEABLE_WORLD_SEACLOUD // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
#elif defined(__TESTSERVER) // ¿ÜºÎ À¯Àú Å×½ºÆ®¼*¹ö
#define NO_GAMEGUARD
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
// #define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __V060721_TEXTDRAG // ±ÛÀÚ¿¡ È¿°úÁÖ±â
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
// #define __PET_0410 // 9, 10Â÷ Æê
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __METEONYKER_0608
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #undef __VER
// #define __VER 11 // 11Â÷
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
// VER 16 __TESTSERVER begin
#define __GUILD_HOUSE_MIDDLE // ±æµåÇϿ콺 ÁßÇü
#define __BS_ADDOBJATTR_INVISIBLE // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡ --> 16Â÷ ¿¹Á¤
#define __BS_DEATH_ACTION // die »óÅ·ΠÁøÀԽà ¿¬Ãâ È¿°ú ( client only )
// #define __BS_EFFECT_LUA // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
#define __BS_ADD_CONTINENT_WEATHER // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³*È*·Î ÀÎÇÑ Å¾糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
#define __BS_CHANGEABLE_WORLD_SEACLOUD // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§
// VER 16 __TESTSERVER end
#elif defined(__MAINSERVER) // ¿ÜºÎ º»¼·
// #define __TMP_POCKET // ÈÞ´ë °¡¹æ ÀϽÃÀûÀ¸·Î ¸·±â
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __EVENT_FALL // ´Üdz
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#define __JEFF_11_1
// #define __RAIN_EVENT // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)
#endif // end - ¼*¹öÁ¾·ùº° define
#ifndef NO_GAMEGUARD
#define __NPROTECT_VER 4
#endif
#endif // VERSION_COMMON_H
Not implemented yet
Tabbed inventory
Baruna Awakening and some other baruna stuff
Videos are available on my youtube channel : [Only registered and activated users can see links. Click Here To Register...]
e.g.
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Most of the videos aren't recent and most significant bugs are fixed!
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Pwd: ByWurstbrotQT2013
Have fun!