Items TIDs Client/Server side

12/21/2013 02:52 magicanoo#1
Hi,

I want to know about the possibility to find exactly where "Item TypeIDs" are defined, in both sro_client and gameserver.
Now, I know what does every number mean, thanks to the media texts, but I'm a bit curious about how are they formatted on the assembly level, and can they be a subject to change?

Thanks
12/22/2013 02:36 DaxterSoul#2
Client side they are stored in item_grouping.txt.
You get the english names from textdataname.txt

Server side they are stored in _RefFmnTidGroupMap, grouped in _RefFmnTidGroup and linked to _RefFmnCategoryTree

I guess you'll figure it out. Besides that I don't really know much about the assembly level but from the information I got with those files I assume they work with the defined categories like "WK_CH_WEAPON" or "WK_CH_ARMOR" other than hard coded information.
12/22/2013 18:27 magicanoo#3
Thanks for your interest, I knew already about those 2 text files and I already tried changing the TypeID from there but no luck, the item didn't work as intended, while the original item with the the original TIDs is still working despite the modifications I did.

That lead me to think about the possibility of these TIDs being hardcoded.
04/17/2014 02:25 magicanoo#4
upup