Awakening Cool Down

12/18/2013 05:27 h4rvswagg#1
How to remove awakening cool down and how to awake without reversion.
12/18/2013 23:05 Serenity-.#2
Here.

Quote:
Open the WndField.cpp in your Source.

Search for:

g_tmCurrent + SEC(4);

Change the 4 to 0 and finish
Now you can awake without ´Cool down.
Quote:
And for the awakening without Reversion´s

Open the DPSrvr.cpp from your Worldserver folder.

Search for:

nKind != CRandomOptionProperty::eBlessing && nKind != CRandomOptionProperty::eEatPet &&

then just exchange this :

if(
//#if __VER >= 12 // __J12_0
// ¿©½ÅÀÇ Ãູ°ú ¸ÔÆê °¢¼ºÀº °¢¼º Ãë¼Ò ¾øÀÌ µ¤¾î ¾µ ¼ö ÀÖ°Ô ÇÑ´Ù
nKind != CRandomOptionProperty::eBlessing && nKind != CRandomOptionProperty::eEatPet &&
#endif // __J12_0
g_xRandomOptionProperty->GetRandomOptionSize( pTarget->GetRandomOptItemId() ) > 0
)
{
pUser->AddDefinedText( nHasOption );
return FALSE;
}

With this :

/*

if(
#if __VER >= 12 // __J12_0
// ¿©½ÅÀÇ Ãູ°ú ¸ÔÆê °¢¼ºÀº °¢¼º Ãë¼Ò ¾øÀÌ µ¤¾î ¾µ ¼ö ÀÖ°Ô ÇÑ´Ù
nKind != CRandomOptionProperty::eBlessing && nKind != CRandomOptionProperty::eEatPet &&
#endif // __J12_0
g_xRandomOptionProperty->GetRandomOptionSize( pTarget->GetRandomOptItemId() ) > 0
)
{
pUser->AddDefinedText( nHasOption );
return FALSE;
}
*/
12/19/2013 04:48 h4rvswagg#3
Quote:
Originally Posted by Serenity-. View Post
Here.
I try it already but still wont work. I'll try the reversion wait.