CoEmu Item Cost?

08/10/2009 05:32 1supertao#1
In CoEmu... how do i set the Item Cost... .. cause i added a item to shopping mall.. and i want it to cost cps
08/10/2009 09:50 tanelipe#2
Item prices are determined by the Database (for serversided purpose) and ItemType.dat (Client side, so players actually see how much they cost). Shopping mall should already uses CPs. In database there is a value that determines how much the item costs, I believe it's called CPCost.
08/10/2009 18:19 Jay1029#3
@1supertao
That's easy nub
08/10/2009 21:37 1supertao#4
My database has no CP value.. or items... it only has a items tab.. that just tels what each character has... no value's ..
08/10/2009 22:11 Krissta:#5
@1supertao
You go around calling people a noob, yet you don't know shit. You didn't even execute a batch file. I doubt you even know what that means. Do you even have a source that works. You need the right backup.sql with all the info already in it.
08/10/2009 22:13 TehPwnzor#6
Quote:
Originally Posted by Jay1029 View Post
@1supertao
That's easy nub
lmao you have no right to call other people nubs you leacher
08/10/2009 22:27 kinshi88#7
In Shop.dat (Both in the Client[this means you'll have to have your players patch their clients] and in the Server files) you will see MoneyType.
If it is equal to 1, the items will cost CPs, if it's equal to 0 the items will cost Silvers.

When adding and item make sure to change the ItemAmount

As for the price of the items, that would be in itemtype.dat in the Client and Server files.
Decrypt it with DatCryptor(Search for it here), then change the Price (the 36th "row" in the itemtype).
For example, the Dragonball's 36th row is equal to 215 (it's CP cost)
You may also have to edit your database.

If you need more help, PM me.