Hey this Santa NPC gives full +12 items, how can I change it to give +6s instead?
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if (CurrentNPC == 790)
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("You sure you want Trojan Items?"));
SendPacket(General.MyPackets.NPCLink("Yes please.", 5));
SendPacket(General.MyPackets.NPCLink("Not,Good Bye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 5)
{
MyChar.AddItem("135999-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//ConquestArmor
MyChar.AddItem("410339-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade
MyChar.AddItem("410339-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade
MyChar.AddItem("120249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Neck
MyChar.AddItem("150249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Ring
MyChar.AddItem("160249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Bota
MyChar.AddItem("112389-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Coronet
MyChar.AddItem("117399-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Brinco
}
if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("You sure you want to Warrior Items?"));
SendPacket(General.MyPackets.NPCLink("Yes please.", 6));
SendPacket(General.MyPackets.NPCLink("Not,Good Bye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 6)
{
MyChar.AddItem("136999-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//PhoenixArmor
MyChar.AddItem("410339-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade
MyChar.AddItem("900399-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Fire Shield
MyChar.AddItem("120249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Neck
MyChar.AddItem("150249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Ring
MyChar.AddItem("160249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Bota
MyChar.AddItem("112919-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Helmet
MyChar.AddItem("117399-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Brinco
}
if (Control == 3)
{
SendPacket(General.MyPackets.NPCSay("You sure you want to Fire Items?"));
SendPacket(General.MyPackets.NPCLink("Yes please.", 7));
SendPacket(General.MyPackets.NPCLink("Not,Good Bye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 7)
{
MyChar.AddItem("139999-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Robe
MyChar.AddItem("421339-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//BlackSword
MyChar.AddItem("152259-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//bracelet
MyChar.AddItem("121249-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Bag
MyChar.AddItem("160249-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Bota
MyChar.AddItem("112949-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Cap
MyChar.AddItem("117399-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Brinco
}
if (Control == 4)
{
SendPacket(General.MyPackets.NPCSay("You sure you want to Water Items?"));
SendPacket(General.MyPackets.NPCLink("Yes please.", 8));
SendPacket(General.MyPackets.NPCLink("Not,Good Bye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 8)
{
MyChar.AddItem("139999-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Robe
MyChar.AddItem("421339-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//BlackSword
MyChar.AddItem("152259-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//bracelet
MyChar.AddItem("121249-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Bag
MyChar.AddItem("160249-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Bota
MyChar.AddItem("112949-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Cap
MyChar.AddItem("117399-6-7-255-3-3", 0, (uint)General.Rand.Next(346623472));//Brinco
}
if (Control == 9)
{
SendPacket(General.MyPackets.NPCSay("You sure you want to Archer Items?"));
SendPacket(General.MyPackets.NPCLink("Yes please.", 10));
SendPacket(General.MyPackets.NPCLink("Not,Good Bye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 10)
{
MyChar.AddItem("138999-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Coat
MyChar.AddItem("500329-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Bow
MyChar.AddItem("120249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Neck
MyChar.AddItem("150249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Ring
MyChar.AddItem("160249-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Bota
MyChar.AddItem("112939-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Cap
MyChar.AddItem("117399-6-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Brinco
}
}
MyChar.AddItem("135999-12-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//ConquestArmor
MyChar.AddItem("410339-12-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade
MyChar.AddItem("135999-[B]6[/B]-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//ConquestArmor
MyChar.AddItem("410339-[B]6[/B]-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade
Yeh, that's what I did but the NPC still gives +12 idk why.Quote:
If you wanted to do this by yourself change:
To:Code:MyChar.AddItem("135999-12-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//ConquestArmor MyChar.AddItem("410339-12-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade
Code:MyChar.AddItem("135999-[B]6[/B]-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//ConquestArmor MyChar.AddItem("410339-[B]6[/B]-7-255-13-13", 0, (uint)General.Rand.Next(346623472));//Sparks Blade