v19 Target information bug

12/07/2013 14:40 raventh1984#1
Hi elitepvpers,

I have succesfully added the v19 Target information
However on relogging there is an White color over the target information

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I have searched what this could be. But it seems i cant find it.

Could someone give an tip.

Also this problem is there with Virtuos v19 so its not only 1 source releated.

With kind regards
12/07/2013 15:26 alfredico#2
It's not loading the background.
12/07/2013 15:30 raventh1984#3
Well the background is also there cause i can see an part of it.
Could it be cause of the Alpha channel?

Well i guess i can try it and see what it does.
12/07/2013 15:39 WooTheFck#4
i encounter this problem when i recheck the code for target info some part of code is missing ,
12/07/2013 15:45 raventh1984#5
hmm well i have re-checked it but it seems i cant find it. I will check it with an other source to see if something is missing. Cause its changing every now and then

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Then after some time everything is white and then its back to normal so something aint right.
12/07/2013 15:59 WooTheFck#6
for me i just use 2nd update of adeilson not the 3rd update and get the target info code .and it works fine now
12/07/2013 16:03 Rhyder'#7
Quote:
Originally Posted by WooTheFck View Post
for me i just use 2nd update of adeilson not the 3rd update and get the target info code .and it works fine now
sure? fyi the photo that ravent show you is the offi. target info that can be movable . lol.
well the fix of that is to align the position each gauge bars x and y axis. ;)

Tips: WndMonsterInformation.cpp & Resdata.inc
12/07/2013 16:37 WooTheFck#8
as ive said "For Me". for the update 2 i didnt use wndMonterInformation.cpp on my source that why its work properly . also on update 3 if you implementing that u can also see sometimes white on the target name area when you click npc or the player , so thats why i didnt use this , thats my opnion :D
12/07/2013 17:18 raventh1984#9
Quote:
Originally Posted by Rhyder' View Post
sure? fyi the photo that ravent show you is the offi. target info that can be movable . lol.
well the fix of that is to align the position each gauge bars x and y axis. ;)

Tips: WndMonsterInformation.cpp & Resdata.inc
That could be it. However its randomly.
One time its looking normal
Next time only halve block is white
and the third time its all white.

Edit:

The resdata.inc is the same as Official.
So it must be inside WndMonsterInformation.cpp
12/08/2013 19:42 ademir321#10
change the background (playerbg.tga) , by wndmonsterinfornation2.tga, and reorganize image pos
12/09/2013 08:44 raventh1984#11
i dont use PlayerBg.tga i am using WndTargetInfornation.tga
12/09/2013 09:53 alfredico#12
Paste the code of window here.