[PROBLEM] With Jump

08/08/2009 21:10 Pete1990#1
Ok im useing 5017 source and i dont know what i did but when players jump it looks like they are laging but they arnt:D any what can make that happen here is my Case 133:

HTML Code:
case 133:
                                    {
                                        if (MyChar.Mining)
                                            MyChar.Mining = false;

                                        SendPacket(Data);
                                        short PrevX = (short)((Data[0x11] << 8) + Data[0x10]);
                                        short PrevY = (short)((Data[0x13] << 8) + Data[0x12]);
                                        short NewX = (short)((Data[0xd] << 8) + Data[0xc]);
                                        short NewY = (short)((Data[0xf] << 8) + Data[0xe]);

                                        MyChar.Attacking = false;
                                        MyChar.TargetUID = 0;
                                        MyChar.MobTarget = null;
                                        MyChar.TGTarget = null;
                                        MyChar.PTarget = null;
                                        MyChar.SkillLooping = 0;
                                        MyChar.AtkType = 0;
                                        MyChar.PrevX = MyChar.LocX;
                                        MyChar.PrevY = MyChar.LocY;
                                        MyChar.LocX = (ushort)NewX;
                                        MyChar.LocY = (ushort)NewY;
                                        MyChar.Action = 100;

                                        World.SpawnMeToOthers(MyChar, true);
                                        World.SpawnOthersToMe(MyChar, true);
                                        World.PlayerMoves(MyChar, Data);
                                        World.SurroundNPCs(MyChar, true);
                                        World.SurroundMobs(MyChar, true);
                                        World.SurroundDroppedItems(MyChar, true);

                                        break;
                                    }
08/08/2009 21:53 CoAttack#2
like it looks like they speed? its heaven blessing
08/08/2009 22:49 TehPwnzor#3
its not heavenly blessing cuz my sevrer doesnt even have heaven bless and it still look slike chars lagjump
08/08/2009 22:58 Pete1990#4
hmmm but heavenblessing isnt even on the chars and its still doing that i had same problem before its a database.cs problem i know that much
08/08/2009 23:02 _tao4229_#5
it's lucky time
08/08/2009 23:21 CoAttack#6
odd.

emmes HB causes it for me and most servers ive see

LT didnt >< :O how odd
08/08/2009 23:55 Pete1990#7
it dont look like they are speedhacking it just lags and it just started and luckytime has always been in there
08/09/2009 00:17 raidenx123#8
Well even on original conquer there are ways that you jump and it looks like lag..
08/09/2009 00:34 Pete1990#9
Hmm i think it justs my pc laging becuse it only shows on the other person screen if it was a problemw ith jump it would show on ur screen to
08/09/2009 00:36 CoAttack#10
or they just have their client editeddd
08/09/2009 00:46 Pete1990#11
no its happening on a non edit client:) my pc been laging so made thats the problem but anyway
#request close
08/09/2009 01:56 andyd123#12
The likely problem that you are getting is in relation to spawning a character to someone's screen that doesn't need to have a spawn packet for that character sent.
I.E. On someone's screen you see a player jumping and then midjump they seem to appear to their jump location because the client thinks it is just now seeing that entity for the first time, so it re-spawns them on their next co-ords.

Hope that helped,
#Closed - by request
08/10/2009 01:46 Pete1990#13
Ok im having a problem with JUMP it like laging but its not really lag can someone help me fix this?
08/10/2009 01:50 andyd123#14
#Re-opened, thread starter has similar issue.
08/10/2009 01:56 Pete1990#15
Thanks someone think they can help me with this problem i cant seem to fix it idk what the problem is