cflyff cs set help

12/01/2013 21:36 polake939#1
ich verstehe es nichtmehr habs so versucht wer nett wen mal jemand drüber gucken könnte



mddyna.inc

"fmbaolitujchand" II_ARM_F_RSa MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujchat" II_ARM_F_RSb MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcshoes" II_ARM_F_RSc MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcsuit" II_ARM_F_RSd MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

Propitemtxt

15 II_ARM_F_RSa "Mecha Demon Gloves (F)" 1 1 IK1_ARMOR IK2_CLOTHETC IK3_GLOVE = TRUE = SEX_MALE 4 9000000 = = = = PARTS_CLOTH = 1 PARTS_LOWER_BODY = 1 1 = = 1 = = 1 1 _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_fmbaolituhand.dds""" 0 """""" "Legendäres Shield"
15 II_ARM_F_RSb "Mecha Demon Hat (F)" 1 1 IK1_ARMOR IK2_CLOTHETC IK3_HAT = TRUE = SEX_MALE 4 9000000 = = = = PARTS_CLOTH = 1 PARTS_LOWER_BODY = 1 1 = = 1 = = 1 1 _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_fmbaolituhat.dds""" 0 """""" "Legendäres Shield"
15 II_ARM_F_RSc "Mecha Demon Shoes (F)" 1 1 IK1_ARMOR IK2_CLOTHETC IK3_SHOES = TRUE = SEX_MALE 4 9000000 = = = = PARTS_CLOTH = 1 PARTS_LOWER_BODY = 1 1 = = 1 = = 1 1 _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_fmbaolitushoes.dds""" 0 """""" "Legendäres Shield"
15 II_ARM_F_RSd "Mecha Demon Suit (F)" 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOTH = TRUE = SEX_MALE 4 9000000 = = = = PARTS_CLOTH = 1 PARTS_LOWER_BODY = 1 1 = = 1 = = 1 1 _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_fmbaolitusuit.dds""" 0 """""" "Legendäres Shield"


defineitemh

#define II_ARM_F_RSa 98796
#define II_ARM_F_RSb 98797
#define II_ARM_F_RSc 98798
#define II_ARM_F_RSd 98799


Error


2013/12/ 1 21:24:05 CWorldMng::LoadScript -> Load WorldName

2013/12/ 1 21:24:18 GetModelElem - out of range: type=0, size=1974, index=4001

2013/12/ 1 21:24:18 CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=0 index=4001 bpart=0 ÀÇ Á¤º¸°¡ ¾ø±º¿©.

2013/12/ 1 21:24:18 GetModelElem - out of range: type=0, size=1974, index=4001

2013/12/ 1 21:24:18 CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=0 index=4001 bpart=0 ÀÇ Á¤º¸°¡ ¾ø±º¿©.
12/02/2013 11:53 Ace'#2
Meine frage ist erst mal wobei brauchst du hilfe du must! schon schildern wo das problem liegt z.b die items kanns du nicht erstellen etc weil die erros haben nix mir irgend welche cs sets etc zu tuhen er heißt das ;


Das Objekte in der mdlObj & mdlDyna fehlen das ist ein error wen man z.b irgend welche mapps macht aber vergisst die Objekte auch in dem Server einzubauen ;D



ps. was mir aufgefallen ist du brauchst sehr viel hilfe XD aber naja jeder fängt mal klein an ':D
12/02/2013 13:11 polake939#3
die error krieg ich nur wen ich die cflyff c sets rein mache das heißst die error liegen daran mh ja ich weiß aber nicht voran es ligt weil ich alles rein gemacht habe und ich seh jetzt bei meinen codes auch nichts falsches

die sachen lassen sich zwar aufrufen aber das ist dann unischtbar
12/02/2013 15:08 Ace'#4
Quote:
Originally Posted by polake939 View Post
die error krieg ich nur wen ich die cflyff c sets rein mache das heißst die error liegen daran mh ja ich weiß aber nicht voran es ligt weil ich alles rein gemacht habe und ich seh jetzt bei meinen codes auch nichts falsches

die sachen lassen sich zwar aufrufen aber das ist dann unischtbar

Dann mach es so ! du hast z.b ein einträg schon der geht von waffen macht copy pase und änderst einfach alles auf cflyff allso die definirung etc UND NAKLA DAS MODEL
12/02/2013 15:48 Lumi#5
Befinden sich auch die jeweiligen Models im Model Ordner einschließlich die Texturen?
12/02/2013 16:49 polake939#6
ja ist drine und das was du gemacht hast hab ich doch auch schon getan es wird ja angezeigt in game nur wen ich es anziehe ist es unsichtbar

wer lust hat kann ja mal drauf gucken ;)
12/02/2013 16:59 Weedlean#7
"fmbaolitujchand" II_ARM_F_RSa MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujchat" II_ARM_F_RSb MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcshoes" II_ARM_F_RSc MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcsuit" II_ARM_F_RSd MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1


"fmbaolitujcsuit" where you place it now is how it looks when you drop it on the ground ( out of your inventory) the "" after MODELTYPE_MESH is where you should add the model
12/02/2013 18:04 polake939#8
"fmbaolitujchand" II_ARM_F_RSa MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujchat" II_ARM_F_RSb MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcshoes" II_ARM_F_RSc MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcsuit" II_ARM_F_RSd MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1


"fmbaolitujcsuit" where you place it now is how it looks when you drop it on the ground ( out of your inventory) the "" after MODELTYPE_MESH is where you should add the model


ich hab ja bereits so sachen geaddet kann nicht daran liegen
12/02/2013 19:05 Weedlean#9
Quote:
Originally Posted by polake939 View Post
"fmbaolitujchand" II_ARM_F_RSa MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujchat" II_ARM_F_RSb MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcshoes" II_ARM_F_RSc MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fmbaolitujcsuit" II_ARM_F_RSd MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1


"fmbaolitujcsuit" where you place it now is how it looks when you drop it on the ground ( out of your inventory) the "" after MODELTYPE_MESH is where you should add the model


ich hab ja bereits so sachen geaddet kann nicht daran liegen
Weapons maybe, because they work like that. Here the example of cats hat:
"SysSysScrBxCom" II_ARM_M_CHR_CAT01HAT MODELTYPE_MESH "mCloCatsuit01Hat" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

SysSysScrBxCom -> it will look like a box when dropping on the ground
mCloCatsuit01Hat -> it will look like this as model
12/02/2013 19:51 polake939#10
i make this at the night and then i send the error ok ?