Quest bearbeiten

11/25/2013 16:42 tarif123#1
hi eine frage kann mir einer die koordinanten 14092 10089 in die


warp quest einfügen und es sollte heißen level map

HTML Code:
quest multiring begin
	state start begin
		when 70007.use begin
			say_title("BlackSun:")
			local main=select("Warpring-Funktion", "Schließen")
			if 1==main then
				say_title("Warpring-Funktion:")
				local s=select("Map1", "Map2", "Orktal (Mitte)", "Eisland (Mitte)", "Wüste (Oase)", "Weitere", "Beenden")
				if 1==s then
					say_title("Warpring-Funktion:")
					local a=select ("Rotes", "Gelbes", "Blaues", "Beenden")
					if 1==a then
						pc.warp(474086, 954540)
					elseif 2==a then
						pc.warp(63098, 166617)
					elseif 3==a then
						pc.warp(960054, 268807)
					elseif 4==a then
						return
					end
				elseif 2==s then
					say_title("Warpring-Funktion:")
					local a=select ("Rotes", "Gelbes", "Blaues", "Beenden")
					if 1==a then
						pc.warp(353003, 882460)
					elseif 2==a then
						pc.warp(145582, 240227)
					elseif 3==a then
						pc.warp(863589, 246139)
					elseif 4==a then
						return
					end
				elseif 3==s then
					pc.warp(332885, 745737)
				elseif 4==s then
					pc.warp(435705, 215084)
				elseif 5==s then
					pc.warp(296758, 547724)
				elseif 6==s then
					if pc.get_level() < 75 then	
						say_title("Weitere Maps:")
						local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Beenden")
						if 1==a then
							pc.warp(600813, 687144)
						elseif 2==a then
							say_title("Warping-Funktion:")
							local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
							if 1==sd then
								pc.warp(51200, 486400)
							elseif 2==sd then
								pc.warp(665600, 435200)
							elseif 3==sd then
								pc.warp(4168320, 4173180)
							elseif 4==sd then
								return
							end
						elseif 3==a then
							pc.warp(590516, 110606)
						elseif 4==a then
							return
						end
					elseif pc.get_level() < 90 then
						say_title("Weitere Maps:")
						local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Beenden")
						if 1==a then
							pc.warp(600813, 687144)
						elseif 2==a then
							say_title("Warping-Funktion:")
							local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
							if 1==sd then
								pc.warp(51200, 486400)
							elseif 2==sd then
								pc.warp(665600, 435200)
							elseif 3==sd then
								pc.warp(4168320, 4173180)
							elseif 4==sd then
								return
							end
						elseif 3==a then
							pc.warp(590516, 110606)
						elseif 4==a then
							say_reward("In welche Seelengrotte möchtest du denn?")
							local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
							if 1==b then
								pc.warp(10086, 1213190)
							elseif 2==b then
								pc.warp(241682, 1275028)
							elseif 3==b then
								return
							end
						elseif 5==a then
							pc.warp(44445978, 44445878)
						elseif 6==a then
							pc.warp(92110, 97047)
						elseif 7==a then
							return
						end
					elseif pc.get_level() < 110 then
						say_title("Weitere Maps:")
						local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Weitere", "Beenden")
						if 1==a then
							pc.warp(600813, 687144)
						elseif 2==a then
							say_title("Warping-Funktion:")
							local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
							if 1==sd then
								pc.warp(51200, 486400)
							elseif 2==sd then
								pc.warp(665600, 435200)
							elseif 3==sd then
								pc.warp(4168320, 4173180)
							elseif 4==sd then
								return
							end
						elseif 3==a then
							pc.warp(590516, 110606)
						elseif 4==a then
							say_reward("In welche Seelengrotte möchtest du denn?")
							local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
							if 1==b then
								pc.warp(10086, 1213190)
							elseif 2==b then
								pc.warp(241682, 1275028)
							elseif 3==b then
								return
							end
						elseif 5==a then
							pc.warp(44445978, 44445878)
						elseif 6==a then
							pc.warp(92110, 97047)
						elseif 7==a then
							say_title("Warpring-Funktion:")
							local c=select ("Verkommenes Land", "Beenden")
							if 1==c then
								pc.warp(2206207, 2231958)
							elseif 2==c then
								return
							end
						elseif 7==a then
							return
						end
					elseif pc.get_level() >= 110 then
						say_title("Weitere Maps:")
						local a=select ("Feuerland (Teleporter)", "Spinnenmaps", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Weitere", "Beenden")
						if 1==a then
							pc.warp(600813, 687144)
						elseif 2==a then
							say_title("Warping-Funktion:")
							local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
							if 1==sd then
								pc.warp(51200, 486400)
							elseif 2==sd then
								pc.warp(665600, 435200)
							elseif 3==sd then
								pc.warp(4168320, 4173180)
							elseif 4==sd then
								return
							end
						elseif 3==a then
							pc.warp(590516, 110606)
						elseif 4==a then
							say_reward("In welche Seelengrotte möchtest du denn?")
							local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
							if 1==b then
								pc.warp(10086, 1213190)
							elseif 2==b then
								pc.warp(241682, 1275028)
							elseif 3==b then
								return
							end
						elseif 5==a then
							pc.warp(44445978, 44445878)
						elseif 6==a then
							pc.warp(92110, 97047)
						elseif 7==a then
							say_title("Warpring-Funktion:")
							local c=select ("Verkommenes Land", "Orkberg", "Beenden")
							if 1==c then
								pc.warp(2206207, 2231958)
							elseif 2==c then
								pc.warp(35039765, 35085766)
							elseif 3==c then
								return
							end
						elseif 8==a then
							return
						end
					end
				elseif 7==s then
					return
				end
			end
		end
	end	
end
11/25/2013 16:56 x'Radon#2
Ab lvl 75 irds angezeigt

PHP Code:
quest multiring begin
    state start begin
        when 70007.
use begin
            say_title
("BlackSun:")
            
local main=select("Warpring-Funktion", "Schließen")
            if 
1==main then
                say_title
("Warpring-Funktion:")
                
local s=select("Map1", "Map2", "Orktal (Mitte)", "Eisland (Mitte)", "Wüste (Oase)", "Weitere", "Beenden")
                if 
1==s then
                    say_title
("Warpring-Funktion:")
                    
local a=select ("Rotes", "Gelbes", "Blaues", "Beenden")
                    if 
1==a then
                        pc
.warp(474086, 954540)
                    elseif 
2==a then
                        pc
.warp(63098, 166617)
                    elseif 
3==a then
                        pc
.warp(960054, 268807)
                    elseif 
4==a then
                        
return
                    
end
                
elseif 2==s then
                    say_title
("Warpring-Funktion:")
                    
local a=select ("Rotes", "Gelbes", "Blaues", "Beenden")
                    if 
1==a then
                        pc
.warp(353003, 882460)
                    elseif 
2==a then
                        pc
.warp(145582, 240227)
                    elseif 
3==a then
                        pc
.warp(863589, 246139)
                    elseif 
4==a then
                        
return
                    
end
                
elseif 3==s then
                    pc
.warp(332885, 745737)
                elseif 
4==s then
                    pc
.warp(435705, 215084)
                elseif 
5==s then
                    pc
.warp(296758, 547724)
                elseif 
6==s then
                    
if pc.get_level() < 75 then    
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Level Map", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            pc
.warp(14092, 10089)
                        elseif 
5==a then
                            
return
                        
end
                    
elseif pc.get_level() < 90 then
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            say_reward
("In welche Seelengrotte möchtest du denn?")
                            
local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
                            if 
1==b then
                                pc
.warp(10086, 1213190)
                            elseif 
2==b then
                                pc
.warp(241682, 1275028)
                            elseif 
3==b then
                                
return
                            
end
                        
elseif 5==a then
                            pc
.warp(44445978, 44445878)
                        elseif 
6==a then
                            pc
.warp(92110, 97047)
                        elseif 
7==a then
                            
return
                        
end
                    
elseif pc.get_level() < 110 then
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Weitere", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            say_reward
("In welche Seelengrotte möchtest du denn?")
                            
local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
                            if 
1==b then
                                pc
.warp(10086, 1213190)
                            elseif 
2==b then
                                pc
.warp(241682, 1275028)
                            elseif 
3==b then
                                
return
                            
end
                        
elseif 5==a then
                            pc
.warp(44445978, 44445878)
                        elseif 
6==a then
                            pc
.warp(92110, 97047)
                        elseif 
7==a then
                            say_title
("Warpring-Funktion:")
                            
local c=select ("Verkommenes Land", "Beenden")
                            if 
1==c then
                                pc
.warp(2206207, 2231958)
                            elseif 
2==c then
                                
return
                            
end
                        
elseif 7==a then
                            
return
                        
end
                    
elseif pc.get_level() >= 110 then
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnenmaps", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Weitere", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            say_reward
("In welche Seelengrotte möchtest du denn?")
                            
local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
                            if 
1==b then
                                pc
.warp(10086, 1213190)
                            elseif 
2==b then
                                pc
.warp(241682, 1275028)
                            elseif 
3==b then
                                
return
                            
end
                        
elseif 5==a then
                            pc
.warp(44445978, 44445878)
                        elseif 
6==a then
                            pc
.warp(92110, 97047)
                        elseif 
7==a then
                            say_title
("Warpring-Funktion:")
                            
local c=select ("Verkommenes Land", "Orkberg", "Beenden")
                            if 
1==c then
                                pc
.warp(2206207, 2231958)
                            elseif 
2==c then
                                pc
.warp(35039765, 35085766)
                            elseif 
3==c then
                                
return
                            
end
                        
elseif 8==a then
                            
return
                        
end
                    end
                
elseif 7==s then
                    
return
                
end
            end
        end
    end    
end 
ab level 90 wirds angezeigt

PHP Code:
quest multiring begin
    state start begin
        when 70007.
use begin
            say_title
("BlackSun:")
            
local main=select("Warpring-Funktion", "Schließen")
            if 
1==main then
                say_title
("Warpring-Funktion:")
                
local s=select("Map1", "Map2", "Orktal (Mitte)", "Eisland (Mitte)", "Wüste (Oase)", "Weitere", "Beenden")
                if 
1==s then
                    say_title
("Warpring-Funktion:")
                    
local a=select ("Rotes", "Gelbes", "Blaues", "Beenden")
                    if 
1==a then
                        pc
.warp(474086, 954540)
                    elseif 
2==a then
                        pc
.warp(63098, 166617)
                    elseif 
3==a then
                        pc
.warp(960054, 268807)
                    elseif 
4==a then
                        
return
                    
end
                
elseif 2==s then
                    say_title
("Warpring-Funktion:")
                    
local a=select ("Rotes", "Gelbes", "Blaues", "Beenden")
                    if 
1==a then
                        pc
.warp(353003, 882460)
                    elseif 
2==a then
                        pc
.warp(145582, 240227)
                    elseif 
3==a then
                        pc
.warp(863589, 246139)
                    elseif 
4==a then
                        
return
                    
end
                
elseif 3==s then
                    pc
.warp(332885, 745737)
                elseif 
4==s then
                    pc
.warp(435705, 215084)
                elseif 
5==s then
                    pc
.warp(296758, 547724)
                elseif 
6==s then
                    
if pc.get_level() < 75 then    
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Level Map", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            
return
                        
end
                    
elseif pc.get_level() < 90 then
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum","Level Map", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            say_reward
("In welche Seelengrotte möchtest du denn?")
                            
local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
                            if 
1==b then
                                pc
.warp(10086, 1213190)
                            elseif 
2==b then
                                pc
.warp(241682, 1275028)
                            elseif 
3==b then
                                
return
                            
end
                        
elseif 5==a then
                            pc
.warp(44445978, 44445878)
                        elseif 
6==a then
                            pc
.warp(92110, 97047)
                        elseif 
7==a then
                            pc
.warp(14092, 10089)
                        elseif 
8==a then
                            
return
                        
end
                    
elseif pc.get_level() < 110 then
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnendungeon", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Weitere", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            say_reward
("In welche Seelengrotte möchtest du denn?")
                            
local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
                            if 
1==b then
                                pc
.warp(10086, 1213190)
                            elseif 
2==b then
                                pc
.warp(241682, 1275028)
                            elseif 
3==b then
                                
return
                            
end
                        
elseif 5==a then
                            pc
.warp(44445978, 44445878)
                        elseif 
6==a then
                            pc
.warp(92110, 97047)
                        elseif 
7==a then
                            say_title
("Warpring-Funktion:")
                            
local c=select ("Verkommenes Land", "Beenden")
                            if 
1==c then
                                pc
.warp(2206207, 2231958)
                            elseif 
2==c then
                                
return
                            
end
                        
elseif 7==a then
                            
return
                        
end
                    
elseif pc.get_level() >= 110 then
                        say_title
("Weitere Maps:")
                        
local a=select ("Feuerland (Teleporter)", "Spinnenmaps", "Dämonenturm", "Seelengrotte", "Areal der Steine", "Königsraum", "Weitere", "Beenden")
                        if 
1==a then
                            pc
.warp(600813, 687144)
                        elseif 
2==a then
                            say_title
("Warping-Funktion:")
                            
local sd = select ("Spinnendungeon 1", "Spinnendungeon 2", "Spinnenwald", "Beenden")
                            if 
1==sd then
                                pc
.warp(51200, 486400)
                            elseif 
2==sd then
                                pc
.warp(665600, 435200)
                            elseif 
3==sd then
                                pc
.warp(4168320, 4173180)
                            elseif 
4==sd then
                                
return
                            
end
                        
elseif 3==a then
                            pc
.warp(590516, 110606)
                        elseif 
4==a then
                            say_reward
("In welche Seelengrotte möchtest du denn?")
                            
local b=select ("Seelengrotte 1", "Seelengrotte 2", "Beenden")
                            if 
1==b then
                                pc
.warp(10086, 1213190)
                            elseif 
2==b then
                                pc
.warp(241682, 1275028)
                            elseif 
3==b then
                                
return
                            
end
                        
elseif 5==a then
                            pc
.warp(44445978, 44445878)
                        elseif 
6==a then
                            pc
.warp(92110, 97047)
                        elseif 
7==a then
                            say_title
("Warpring-Funktion:")
                            
local c=select ("Verkommenes Land", "Orkberg", "Beenden")
                            if 
1==c then
                                pc
.warp(2206207, 2231958)
                            elseif 
2==c then
                                pc
.warp(35039765, 35085766)
                            elseif 
3==c then
                                
return
                            
end
                        
elseif 8==a then
                            
return
                        
end
                    end
                
elseif 7==s then
                    
return
                
end
            end
        end
    end    
end 
11/25/2013 17:07 tarif123#3
Danke wennm es geht beommst du ein thx
11/25/2013 17:11 x'Radon#4
Gerne wenn du nochmehr hilfe brauchst bei quests adde mich skype. findest meine addy auf meinem profil.
11/25/2013 17:16 tarif123#5
edit: da ist keine level map in warpring ??
11/25/2013 17:29 x'Radon#6
Klar auf der 2. Seite Oo wenn du weiter kiclckst und mind. level 75 bist(wenn du die erste neutzt) dann ganz unten... Oo