[Question]A way to check if (Superman,Cyclone) is aktive?

08/04/2009 12:01 stickray#1
Well hi guys, i try to figure out how would it be possible to Check Memory Based or ASM for a XP Skill trigger?

So far i came up with the Static Memory Adress of the Superman,Cyclone kill Counter 01132898.

Well i could check for the Value if it Change XP Skill would be Active and so on, but i would like to Trigger the XP Skill instead of reading if it is Active or Not :D

Iam not good with Diassembling, maybe someone could lend me a Hand ;)

Thanks & Cheers