Advanced Eudemons Online Bot

11/01/2013 23:03 detuks#1
As I have a lot of free time, I thought to give a try making normal eudemons bot. But think in getting partner who would help me with this.

If you want to upgrade your programming skills and maybe earn some money pm me :)

But first have to have knowledge of:
- C#/C++/ASM
- Need to know how game engines work
- have played eudemons a lot
- excelent knowledge of memory search programs
- some previous experience with bot making
- free time
- MOTIVATION!
11/02/2013 07:43 funhacker#2
Quote:
Originally Posted by detuks View Post
As I have a lot of free time, I thought to give a try making normal eudemons bot. But think in getting partner who would help me with this.

If you want to upgrade your programming skills and maybe earn some money pm me :)

But first have to have knowledge of:
- C#/C++/ASM
- Need to know how game engines work
- have played eudemons a lot
- excelent knowledge of memory search programs
- some previous experience with bot making
- free time
- MOTIVATION!
Your experience? Because honestly I can't see those that are capable of what you need would be willing to work with you, being that you've got a 4 year old (almost 5) account and only three posts in that whole time....
11/02/2013 13:40 detuks#3
Quote:
Originally Posted by funhacker View Post
Your experience? Because honestly I can't see those that are capable of what you need would be willing to work with you, being that you've got a 4 year old (almost 5) account and only three posts in that whole time....
I have been working with java a lot 4 years+ know java bytecode and more more more.
So I have made 2d and 3d games with c++ and open gl, made my own engines
3 years with .net, made many trainers + bot for online game with c#
once worked for a bank using delphi pascal

why do you think not?
I could ask for driver knowledge too and knowing all injection ways, but I dont think it rly matters cus it can be tought in process ;)

well I usually dont post here, just look around to see what other ppl are doing
11/02/2013 15:33 funhacker#4
Quote:
Originally Posted by detuks View Post
I have been working with java a lot 4 years+ know java bytecode and more more more.
So I have made 2d and 3d games with c++ and open gl, made my own engines
3 years with .net, made many trainers + bot for online game with c#
once worked for a bank using delphi pascal

why do you think not?
I could ask for driver knowledge too and knowing all injection ways, but I dont think it rly matters cus it can be tought in process ;)

well I usually dont post here, just look around to see what other ppl are doing
EO doesn't require any advanced injections, it's incredibly simple to bot with :)
11/04/2013 00:23 detuks#5
Havnt seen any Eudemons online bots 0.o
is it really so easy to bot in it?
11/04/2013 00:39 funhacker#6
Quote:
Originally Posted by detuks View Post
Havnt seen any Eudemons online bots 0.o
is it really so easy to bot in it?
Yes you can do it clientless with just packets, although these days eo actually has an encryption for their packets, unknownone however posted a thread on the encryption here some time ago
Otherwise you can do it purely through memory, although memory is harder for killing/looting monsters since you get that information via packets and stored in random locations of memory
11/07/2013 12:42 hio77#7
Quote:
Originally Posted by funhacker View Post
Your experience? Because honestly I can't see those that are capable of what you need would be willing to work with you, being that you've got a 4 year old (almost 5) account and only three posts in that whole time....
dito..

good to know what we are stepping into before we take anything further.

Quote:
Originally Posted by funhacker View Post
Yes you can do it clientless with just packets, although these days eo actually has an encryption for their packets, unknownone however posted a thread on the encryption here some time ago
Otherwise you can do it purely through memory, although memory is harder for killing/looting monsters since you get that information via packets and stored in random locations of memory
to take that one step further, the functionality is almost exact that of conquer.. surprisingly enough considering the game is based off conquer..

so, all the packets formats or there abouts are out there, a tweak here and there and you have them.