Oread Mass Spawn

07/28/2009 05:48 sachamo512#1
If you don't know what I'm talking about, I will not explain it because I already have enough compitition between the botters, lol, fail.

Anyway, for those of you who do understand, how is it that the bot trainers get Oread to spawn mobs so fast? I've played with the vac script and cannot seem to figure out how to get it any faster than where it is. I have sat and watched the bot trainers, and I know they get faster mobs than I do.

Here is my vac script:

Quote:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

00459D8D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,999999999 // number spawn
mov [eax+8c],edx

mov edx,0 // time delay spawn
mov [eax+90],edx

mov edx,999999999 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
00459D8D:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax

Also, I am not sure if this problem is related or not, but how do the bot trainers get Oread to stay in the corner? I can get him to start in the corner, but he always drifts out, closer to my character. I would like to be able to write a leftclick into my AutoIt script so that Oread will never die and the mobs will just charge me, while Oread is at a distance.


If somebody could help with either of the two issues, I would greatly appreciate it!
07/28/2009 06:44 Sodomizied#2
May I ask you a question you've done this like all day and haven't got banned?

And uh well he usally runs towards me as well so I can't help you there =/
07/28/2009 07:37 Vaidas B#3
Quote:
Originally Posted by bagipower View Post
May I ask you a question you've done this like all day and haven't got banned?

And uh well he usally runs towards me as well so I can't help you there =/
u can post all u want, there was a guy that posted about 10 threads in 1hr and then posted the 11nth to show of his "trainer" (those 10 threads were all stupid questions on scripts, offsets and how to make trainers)

@sachamo512 i dont think u can go lower then 0 on ur script, but i'll try
07/28/2009 08:52 Sodomizied#4
Quote:
Originally Posted by waidas123 View Post
u can post all u want, there was a guy that posted about 10 threads in 1hr and then posted the 11nth to show of his "trainer" (those 10 threads were all stupid questions on scripts, offsets and how to make trainers)

@sachamo512 i dont think u can go lower then 0 on ur script, but i'll try
Um I meant doing Oread Baby spawns all day , But i noticed today i vacked 115+ Map for long time got seen cause of my dumbass friend who got stuck out map.... But didn't get banned like seriously does Acclaim care anymore? Lol?
07/28/2009 08:58 Vaidas B#5
ohh, they dont really care, GM's are slow and stupid creatures (one even help'ed me when i was stuck off map in a clearly higher lvl map)
07/28/2009 09:02 Sodomizied#6
Quote:
Originally Posted by waidas123 View Post
ohh, they dont really care, GM's are slow and stupid creatures (one even help'ed me when i was stuck off map in a clearly higher lvl map)
Lmfao seriously thats hilarious i know what you mean i have a friend he got like 600mil from his GM Friend. I can't believe they helped you off map when your lower lvl lmfao.... Acclaim's probaly like I JUST DONT GIVE A FU*K.
07/28/2009 15:36 Ferocity11#7
yea...i was at Python these days and I were mass vacing the whole time. I really don't care if they ban me, ill quit then cuz i don't to level again from 0.

Legit players where shouting all the time hacker bla bla nice vac noob etc..and the GM didn't come or anything.

xD
07/28/2009 15:55 sachamo512#8
Quote:
Originally Posted by waidas123 View Post
i dont think u can go lower then 0 on ur script, but i'll try
you can't. i tried that a while ago and it made him stop spawning, haha.

Any other ideas? And how can I get him to stop moving closer towards me?